自动类型分类的游戏视频

Steve Goering, Robert Steger, Rakesh Rao Ramachandra Rao, A. Raake
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引用次数: 4

摘要

除了经典的视频,游戏比赛的视频,整个比赛或个人会议都流媒体和世界各地观看。Twitch或youtubeaming的日益流行表明了对游戏视频进行额外研究的重要性。对游戏视频进行实时或离线编码的一个重要先决条件是了解游戏特定属性。了解或自动预测游戏视频的类型可以为流媒体提供商提供更先进和优化的编码管道,特别是因为不同类型的游戏视频与经典2D视频有很大不同,例如,考虑到CGI内容,纹理或摄像机运动。我们描述了几个基于计算机视觉的特征,这些特征针对速度进行了优化,并受到流行游戏特征的激励,以自动预测游戏视频的类型。我们的预测系统使用随机森林和梯度增强树作为潜在的机器学习技术,并结合特征选择。为了评估我们的方法,我们使用了一个数据集,该数据集是作为这项工作的一部分而构建的,由来自Twitch的6种类型的游戏会话记录组成。总共考虑了351个不同的视频。我们表明,我们的预测方法在f1-score方面表现出良好的性能。除了评估不同的机器学习方法外,我们还研究了超参数对算法的影响。
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Automated Genre Classification for Gaming Videos
Besides classical videos, videos of gaming matches, entire tournaments or individual sessions are streamed and viewed all over the world. The increased popularity of Twitch or YoutubeGaming shows the importance of additional research on gaming videos. One important pre-condition for live or offline encoding of gaming videos is the knowledge of game-specific properties. Knowing or automatically predicting the genre of a gaming video enables a more advanced and optimized encoding pipeline for streaming providers, especially because gaming videos of different genres vary a lot from classical 2D video, e.g., considering the CGI content, textures or camera motion. We describe several computer-vision based features that are optimized for speed and motivated by characteristics of popular games, to automatically predict the genre of a gaming video. Our prediction system uses random forest and gradient boosting trees as underlying machine-learning techniques, combined with feature selection. For the evaluation of our approach we use a dataset that was built as part of this work and consists of recorded gaming sessions for 6 genres from Twitch. In total 351 different videos are considered. We show that our prediction approach shows a good performance in terms of f1-score. Besides the evaluation of different machine-learning approaches, we additionally investigate the influence of the hyper-parameters for the algorithms.
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