塑造三维盒子:一个完整的9自由度对接实验

Rasmus Stenholt, C. Madsen
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引用次数: 6

摘要

让用户在沉浸式虚拟环境中塑造3-D盒子是一个不容忽视的问题。本文提出并评价了一种新的用于创建任意位置、方向和大小的矩形框的技术。这些新技术完全基于位置数据,这使得它们不同于典型的、现有的盒子整形技术。所提出的技术的基础是一种新的算法,它只需要三个角就可以构造一个完整的盒子。对新技术的评估将其在9自由度(DoF)对接实验中的精度和完成时间与现有技术进行了比较,现有技术需要用户明确地执行旋转和缩放盒子。通过一种新的误差度量来衡量用户的盒子构造的精度。实验结果强烈表明,对于9自由度盒子的精确对接,所提出的一些技术明显优于显式旋转和缩放技术。另一个有趣的结果是,用户同时控制的自由度数量显著影响对接精度。
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Shaping 3-D boxes: A full 9 degree-of-freedom docking experiment
Enabling users to shape 3-D boxes in immersive virtual environments is a non-trivial problem. In this paper, a new family of techniques for creating rectangular boxes of arbitrary position, orientation, and size is presented and evaluated. These new techniques are based solely on position data, making them different from typical, existing box shaping techniques. The basis of the proposed techniques is a new algorithm for constructing a full box from just three of its corners. The evaluation of the new techniques compares their precision and completion times in a 9 degree-of-freedom (DoF) docking experiment against an existing technique, which requires the user to perform the rotation and scaling of the box explicitly. The precision of the users' box construction is evaluated by a novel error metric measuring the difference between two boxes. The results of the experiment strongly indicate that for precision docking of 9 DoF boxes, some of the proposed techniques are significantly better than ones with explicit rotation and scaling. Another interesting result is that the number of DoF simultaneously controlled by the user significantly influences the precision of the docking.
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