具身认知视角下基于多模态交互的VR教育游戏设计与研究

Ling He, Ruixue Wang, Xiaoqian Shi, Qiaofang Liang, Kailiang Fang, Jiachen Li
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引用次数: 3

摘要

具身认知理论主张学习者身体在学习中的解放与回归,强调学习者的体验学习;而VR教育游戏还注重学习者的情境教学,将认知、身体、环境三者结合起来,提高教学效果。随着时代的飞速发展,教育游戏已广泛应用于教育的各个研究领域。如今,以虚拟现实技术等新技术为支撑的教育类游戏已逐渐得到应用。不同领域的研究者从不同的角度对VR教育游戏进行了不同程度的探索,但从具身认知理论和多模态交互的角度对VR教育游戏的研究尚不多见。本文基于具身认知理论和多模态交互技术,简要概述了近年来VR教育游戏的现状,并利用unity3D平台尝试构建VR教育游戏的基本开发设计框架。总结了基于多模式的VR教育游戏的潜在关系以及未来发展的总体趋势。
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VR Educational Game Design and Research Based on Multi-Modal Interaction from the Perspective of Embodied Cognition
The embodied cognition theory advocates the liberation and return of learners’ body in learning, and emphasizes learners’ experience learning; while VR educational games also attach importance to learners’ situational teaching, which combines cognition, body and environment to improve teaching effect. With the swift progress of the times, educational games have been widely used in each study section of education. Nowadays, educational games supported by virtual reality technology and other new technologies have been gradually used. Researchers in various fields have explored VR educational games to varying degrees from different perspectives, but researches on VR educational games from the perspectives of embodied cognition theory and multimodal interaction are still rare. Based on embodied cognition theory and multi-modal interaction technology, this paper gives a brief overview of the current situation of VR educational games in recent years, and uses the unity3D platform to try to construct the basic development and design framework of VR educational games. Summarizing the potential relationship of VR educational games based on multi-mode and the overall trend of future development.
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