“E-WAFE”——一款全身体现的社交游戏

Alexandra Kalaitzidou, Nathalie Senechal, Paschalis Dimitriou, Krishnan Chandran, M. Mcginity
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引用次数: 2

摘要

本文介绍并描述了一个由三名学生组成的跨学科团队在实践课程模块范围内开发的一款名为“运动-水-气-火-土”(简称“E-WAFE”)的全身性社交游戏的技术实现。设计决策旨在通过社交互动创造身临其境的、长期参与的运动游戏化,利用新技术,激励人们为生理健康而运动,并通过沉迷于社交游戏将人们联系起来。联网的全身追踪(虚拟现实耳机,两个控制器和三个追踪器)游戏玩法,包括深蹲和太极拳等练习,采用基于机器学习的方法,为目前的两名玩家创造了身临其境的体验。
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“E-WAFE” - A Full Body Embodied Social Exergame
This paper presents and describes the technical implementation of a full body embodied social exergame called "Exercise - Water Air Fire Earth" or "E-WAFE" in short, developed by an interdisciplinary team of three students in the scope of a practical course module. The design decisions were aimed at creating immersive, longtime engaging gamification of exercise with social interaction, utilising new technologies and motivating people to exercise for physiological health as well as connecting people by indulging in social play. The networked, full body tracked (Virtual Reality headset, two controllers and three trackers) gameplay, involving exercises such as squatting and shadowboxing, implemented with a machine learning based approach, creates an immersive experience for currently two players.
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