{"title":"可变形的地图和空间:可视化用户的兴趣点和用户交流","authors":"Hiroya Tanaka","doi":"10.1109/C5.2004.1314374","DOIUrl":null,"url":null,"abstract":"Web-based virtual space, which is often represented as a 2D or 3D space, is useful for people wanting to connect, collaborate and communicate through the Internet. Moreover, attractive functions can be optionally added to a virtual space to enhance user interactions and activities. We focus on such a function, spatial deformation, which is applied for the dual purpose of preserving and visualizing each user's points of interest in a virtual world. The spatial deformation concept can be adapted to many types of virtual world; for example, 2D/3D worlds or image-based/object-based worlds. We discuss the basic algorithms that can be used with this function and preliminary experiments done using our prototype system.","PeriodicalId":344350,"journal":{"name":"Proceedings. Second International Conference on Creating, Connecting and Collaborating through Computing, 2004.","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2004-01-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Deformable maps and spaces: visualizing users' points of interest and user communication\",\"authors\":\"Hiroya Tanaka\",\"doi\":\"10.1109/C5.2004.1314374\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Web-based virtual space, which is often represented as a 2D or 3D space, is useful for people wanting to connect, collaborate and communicate through the Internet. Moreover, attractive functions can be optionally added to a virtual space to enhance user interactions and activities. We focus on such a function, spatial deformation, which is applied for the dual purpose of preserving and visualizing each user's points of interest in a virtual world. The spatial deformation concept can be adapted to many types of virtual world; for example, 2D/3D worlds or image-based/object-based worlds. We discuss the basic algorithms that can be used with this function and preliminary experiments done using our prototype system.\",\"PeriodicalId\":344350,\"journal\":{\"name\":\"Proceedings. Second International Conference on Creating, Connecting and Collaborating through Computing, 2004.\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2004-01-29\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings. Second International Conference on Creating, Connecting and Collaborating through Computing, 2004.\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/C5.2004.1314374\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings. Second International Conference on Creating, Connecting and Collaborating through Computing, 2004.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/C5.2004.1314374","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Deformable maps and spaces: visualizing users' points of interest and user communication
Web-based virtual space, which is often represented as a 2D or 3D space, is useful for people wanting to connect, collaborate and communicate through the Internet. Moreover, attractive functions can be optionally added to a virtual space to enhance user interactions and activities. We focus on such a function, spatial deformation, which is applied for the dual purpose of preserving and visualizing each user's points of interest in a virtual world. The spatial deformation concept can be adapted to many types of virtual world; for example, 2D/3D worlds or image-based/object-based worlds. We discuss the basic algorithms that can be used with this function and preliminary experiments done using our prototype system.