进化艺术中的混合媒介

Jordan Maslen, B. Ross
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摘要

现实世界中的混合媒介包括在画布上创造性地组合各种媒介的艺术作品,例如水彩,丙烯酸颜料和照片。我们提出了一个进化的艺术系统,实现了数字版本的混合媒体。遗传编程系统使用一种语言在画布上呈现不同的数字效果。每个渲染效果都采用“艺术对象”的形式,并且树定义了一个由多个对象组成的集合,这些对象共同构成最终渲染图像。可用的效果包括过程图像(纹理)、图像过滤器和位图。一个艺术对象是通过一个预定义的遮罩形状渲染到画布上,其范围可以从简单的几何形状,如圆形或正方形,到复杂的画笔笔触和油漆飞溅。适应度评估测量渲染画布和输入目标图像之间逐像素的颜色距离,它作为渲染图像的合成指南。该系统的各种运行产生了各种有趣的风格化、混合效果的结果,通常表现为对目标图像的抽象“故障”解释。
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Mixed Media in Evolutionary Art
Mixed media in the real world involves the creation of works of art that creatively combine a variety of media on the canvas, for example, watercolour, acrylic paint, and photographs. We present an evolutionary art system that implements a digital version of mixed media. A genetic programming system uses a language that renders different digital effects on a canvas. Each rendered effect takes the form of an “art object”, and the tree defines a s et o fa rt o bjects that together comprise a final rendered image. Available effects include procedural images (textures), image filters, and bitmaps. A n art o bject is rendered onto the canvas via a pre-defined mask shape, which c an range from simple geometric shapes such as circles or squares, to com-plex paintbrush strokes and paint splatters. Fitness evaluation measures the pixel-by-pixel colour distance between a rendered canvas and an input target image, which acts as a compositional guide for rendered images. Various runs of the system have produced an interesting variety of stylized, mixed-effect results, often appearing as abstract “glitchy” interpretations of target images.
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