{"title":"MIMIC:实时无标记动作捕捉系统,在虚拟空间中创建代理","authors":"Sung-Eun Kim, R. Lee, Changjoon Park, In-Ho Lee","doi":"10.1109/CIE.2002.1185860","DOIUrl":null,"url":null,"abstract":"The authors describe a real-time 3D computer vision system called MIMIC (Motion Interface & Motion Information Capture system) that can capture and save the motion of an actor. This system analyzes input images from vision sensors and searches feature information like a head, hands, and feet. Moreover, this estimates intermediated joints as an elbow and knee using feature information and makes a 3D human model having 20 joints. This virtual human model mimics the motion of an actor in realtime. Therefore this system can realize the movement of an actor unaffectedly because of making intermediated joint for complete human body contrary to other marker-free motion capture systems.","PeriodicalId":206223,"journal":{"name":"International Conference on Computers in Education, 2002. Proceedings.","volume":"189 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2002-12-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"MIMIC: real-time marker-free motion capture system to create an agent in the virtual space\",\"authors\":\"Sung-Eun Kim, R. Lee, Changjoon Park, In-Ho Lee\",\"doi\":\"10.1109/CIE.2002.1185860\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The authors describe a real-time 3D computer vision system called MIMIC (Motion Interface & Motion Information Capture system) that can capture and save the motion of an actor. This system analyzes input images from vision sensors and searches feature information like a head, hands, and feet. Moreover, this estimates intermediated joints as an elbow and knee using feature information and makes a 3D human model having 20 joints. This virtual human model mimics the motion of an actor in realtime. Therefore this system can realize the movement of an actor unaffectedly because of making intermediated joint for complete human body contrary to other marker-free motion capture systems.\",\"PeriodicalId\":206223,\"journal\":{\"name\":\"International Conference on Computers in Education, 2002. Proceedings.\",\"volume\":\"189 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2002-12-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Conference on Computers in Education, 2002. Proceedings.\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CIE.2002.1185860\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Conference on Computers in Education, 2002. Proceedings.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CIE.2002.1185860","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
MIMIC: real-time marker-free motion capture system to create an agent in the virtual space
The authors describe a real-time 3D computer vision system called MIMIC (Motion Interface & Motion Information Capture system) that can capture and save the motion of an actor. This system analyzes input images from vision sensors and searches feature information like a head, hands, and feet. Moreover, this estimates intermediated joints as an elbow and knee using feature information and makes a 3D human model having 20 joints. This virtual human model mimics the motion of an actor in realtime. Therefore this system can realize the movement of an actor unaffectedly because of making intermediated joint for complete human body contrary to other marker-free motion capture systems.