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International Conference on Computers in Education, 2002. Proceedings.最新文献

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Evaluation of WIER - a capstone project management tool 评价WIER -一个顶点项目管理工具
Pub Date : 2002-12-03 DOI: 10.1109/CIE.2002.1186072
J. Ceddia, Judithe Sheard
In 2001, a Web-based tool (WIER) was provided for 175 final year IT students to use in their capstone project for an external client. The tool is multifaceted in that it provides facilities for project management, artefact reuse from past projects and administration Of the projects. Furthermore, WIER provides facilities for a number of different user types namely student, client, supervisor and coordinator. Evaluations performed during 2001 indicate that students generally found WIER a useful resource.
2001年,一个基于web的工具(WIER)被提供给175名最后一年的IT学生,用于他们为外部客户完成的毕业项目。该工具是多方面的,因为它为项目管理、过去项目的工件重用和项目管理提供了便利。此外,WIER为许多不同类型的用户提供设施,即学生、客户、主管和协调员。2001年进行的评估表明,学生普遍认为WIER是一个有用的资源。
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引用次数: 12
Mission-based learning model and its instructional activity design 任务型学习模式及其教学活动设计
Pub Date : 2002-12-03 DOI: 10.1109/CIE.2002.1186120
Yueh-Chun Shih, N. Chen
A task-based learning model defines the process whereby students organize teams to accomplish some tasks by using and integrating what they have learnt in a creative way through access to the resources available on the network. The task-based learning model can be further broken down into sub-divisions to address different perspectives. The mission-based learning model is one of those. The mission-based learning model particularly helps students develop attitude and ability to accomplish some special task accepting the risk that they may fail. The main characteristics of a mission-based learning model are commitment, risk-taking, persistence and learning by error. In this study, we develop a typical instructional activity, named "Telling Story about Paper Bill", as mission-based learning model. The activity we propose is intended to help students integrate knowledge such as history, geography, environment, animal-care and computer skill. During this process of integration, students should develop attitudes of commitment, risk-taking and persistence, and the ability to accomplish tasks collaboratively.
以任务为基础的学习模式定义了学生组织团队完成某些任务的过程,通过访问网络上可用的资源,以创造性的方式使用和整合他们所学的知识。基于任务的学习模型可以进一步细分,以解决不同的观点。基于任务的学习模式就是其中之一。以任务为基础的学习模式特别有助于培养学生的态度和能力,以完成一些特殊任务,接受他们可能失败的风险。基于任务的学习模式的主要特征是承诺、冒险、坚持和从错误中学习。在本研究中,我们开发了一个典型的教学活动“讲关于纸账单的故事”作为任务型学习模式。我们提出的活动旨在帮助学生整合历史,地理,环境,动物护理和计算机技能等知识。在这个整合的过程中,学生应该培养承担、冒险和坚持的态度,以及协作完成任务的能力。
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引用次数: 4
Virtual learning experiences outside of the classroom: connecting educationally oriented organisations and classrooms using online projects 课堂外的虚拟学习体验:使用在线项目连接教育组织和课堂
Pub Date : 2002-12-03 DOI: 10.1109/CIE.2002.1186159
A. Trewern, M.F. Megabright
Two online projects are described in this paper. Wara Blong Life and Sniff, Swing and Swipe were ten-week, online activity-based projects offered in 2001 to elementary, middle and junior secondary school classes from all over New Zealand.
本文描述了两个在线项目。Wara long Life和Sniff, Swing和Swipe是2001年为新西兰各地的小学,初中和初中班级提供的为期十周的在线活动项目。
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引用次数: 3
Student use of knowledge building tools in networked communities 学生在网络社区中使用知识构建工具
Pub Date : 2002-12-03 DOI: 10.1109/CIE.2002.1186217
S. Nykvist
This paper reports on an elective unit of study, offered to undergraduate primary and early childhood education students at the Queensland University of Technology. The course has as its main focus, the notion of online virtual communities, and explores students' current trends and practices with communication tools and networked communities with those currently being offered in a variety of educational contexts. After exploring and using a range of knowledge building tools, students then attempt to develop an online environment that espouses a sense of community amongst its participants. The students participate in the course through the use of various tools including multi user domains and bots, video and audio streaming including live video, chat including comic chat, threaded discussion lists, online gaming environments, email lists and instant messaging.
本文报道了昆士兰科技大学为小学和幼儿教育本科学生开设的选修课程。本课程的主要重点是在线虚拟社区的概念,并探讨学生使用通信工具和网络社区的当前趋势和实践,以及目前在各种教育环境中提供的工具和网络社区。在探索和使用一系列知识构建工具之后,学生们尝试开发一个在线环境,支持参与者之间的社区意识。学生通过使用各种工具参与课程,包括多用户域和机器人,视频和音频流(包括实时视频),聊天(包括漫画聊天),线程讨论列表,在线游戏环境,电子邮件列表和即时消息。
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引用次数: 1
Importance of interactivity and customization in online learning 互动性和定制化在在线学习中的重要性
Pub Date : 2002-12-03 DOI: 10.1109/CIE.2002.1185981
Chi-Hong Leung, Yee-Man Chan, A. Wu
This paper emphasizes the importance of interactivity and customization in online learning. With the web being the essential means of CMC (computer-mediated communication), interaction between the website and the learner is of prime significance for personalization to address individual needs and enabling success. Based on the two major dimensions of interactivity, namely control and message, a conceptualization on the different levels and types of customization is also presented with various application discussed.
本文强调了互动性和定制化在在线学习中的重要性。随着网络成为CMC(计算机媒介交流)的基本手段,网站与学习者之间的互动对于个性化解决个人需求和实现成功至关重要。基于交互的两个主要维度,即控制和消息,对不同层次和类型的定制进行了概念化,并讨论了各种应用。
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引用次数: 7
Gender education through creating Internet theatre in education 通过创建网络剧场进行性别教育
Pub Date : 2002-12-03 DOI: 10.1109/CIE.2002.1186264
S. Yang, Chia-Chieh Huang
In Taiwan, gender equity and gender issues in education are beginning to open up and become a hot topic. Curriculum materials are now being developed, professional publications are beginning to cover gender equity issues, a serious of professional workshops are devoting time to it, and individual teacher educators are starting to become concerned about it. In response to the educational policy of our country, the Internet theater gender program is designed to achieve gender equity for K 5-6 primary school students. The Internet theatre project takes advantage of computer support learning community and theatre education. The introduction of Internet theatre into the gender education presents both an opportunity to expand the power of teaching and learning gender issues through electronic facilitation of the Internet technology to exploit the enhanced features of interactive hypermedia and the educational, entertaining value of theatre education. It intends to give learners a safe, entertaining, intellectual and supervised opportunity to examine their own attitudes, behaviors and living experience regarding gender issues through interactive drama and discussion.
在台湾,性别平等与教育中的性别议题开始开放,成为热门话题。目前正在编制课程材料,专业出版物开始涉及性别平等问题,一系列专业讲习班正在为此投入时间,个别教师教育工作者也开始关心这个问题。针对我国的教育政策,设计网络戏剧性别课程,以实现K - 5-6年级小学生的性别平等。网络戏剧项目利用计算机支持学习社区和戏剧教育。网络戏剧的引入为性别教育提供了一个机会,通过互联网技术的电子促进,利用交互式超媒体的增强特性和戏剧教育的教育、娱乐价值,扩大教学和学习性别问题的力量。它旨在通过互动戏剧和讨论,为学习者提供一个安全、有趣、智力和监督的机会,让他们审视自己对性别问题的态度、行为和生活经验。
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引用次数: 0
Supporting the composition of effective virtual groups for collaborative learning 支持组成有效的虚拟小组进行协作学习
Pub Date : 2002-12-03 DOI: 10.1109/CIE.2002.1185939
T. Daradoumis, M. Guitert, F. Giménez, J. Marquès, T. Lloret
In this paper, the authors explore the different processes involved in constructing effective virtual collaborative learning groups, especially why, when and how these processes affect group formation and to which degree they guarantee the creation of well-functioning and successful learning groups. A student can benefit from collaborative learning only if he/she participates in supportive learning teams. For this reason, their research interest is to aid and provide the means for the configuration of learning groups that are appropriate for different learning situations. A key issue in this process is to make the educational function and structure of collaborative learning groups clear, by identifying and making explicit both the individual and group learning and social goals, as well as the relationships, interaction processes and roles that determine the nature and idiosyncrasy of the group.
在本文中,作者探讨了构建有效的虚拟协作学习小组所涉及的不同过程,特别是这些过程为什么,何时以及如何影响小组的形成,以及它们在多大程度上保证了创建功能良好和成功的学习小组。学生只有参与支持性学习团队,才能从协作学习中受益。因此,他们的研究兴趣是帮助和提供适合不同学习情况的学习小组的配置方法。这个过程中的一个关键问题是,通过确定和明确个人和群体的学习和社会目标,以及决定群体性质和特质的关系、互动过程和角色,使协作学习群体的教育功能和结构清晰。
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引用次数: 26
A computational scheme for monitoring online learning progress 一种监测在线学习进度的计算方案
Pub Date : 2002-12-03 DOI: 10.1109/CIE.2002.1186169
I. Fung
This paper describes a scheme of adaptive advising students on how much time they should spend on traversing the course network. The scheme is based on the notion of critical path embodied in the network. While web-based online teaming emphases student's initiative in managing his own teaming, experiences tell us that some students are always at the risk of being lost in the cyber campus. If they are not monitored closely, their successful completion of the course on time would be in jeopardy. The novelty of the scheme is on its time-based feature. Developers specify the expected time to be spent on each unit and thereby the study patterns of individual students can be closely monitoring. In events of 'abnormality' such as a topic is still not yet browsed after a specified time, the system would alert the student and instructor accordingly.
本文描述了一种自适应建议学生应该花多少时间来遍历课程网络的方案。该方案基于网络中包含的关键路径的概念。虽然基于网络的在线团队强调学生管理自己团队的主动性,但经验告诉我们,一些学生总是有迷失在网络校园的风险。如果不密切监督他们,他们按时成功完成课程将是危险的。该方案的新颖之处在于其基于时间的特性。开发人员指定在每个单元上花费的预期时间,从而可以密切监视单个学生的学习模式。如果出现“异常”情况,例如某个主题在指定时间后仍未被浏览,系统将相应地提醒学生和教师。
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引用次数: 0
A concept of user agent for user interface of C compiler C编译器用户界面的用户代理概念
Pub Date : 2002-12-03 DOI: 10.1109/CIE.2002.1186058
Kazuhiko Nagao, N. Ishii
Programming is one of the most important factors in the education of computer literacy. However, in the initial learning of programming, many students often have faced a simple problem, like syntax-errors by carelessness or mis-typing. Therefore, they feel that programming is too hard. The most important problem is the student can't take advantage of the error messages displayed by the computer. These messages are difficult to understand for beginners because the message only indicates a syntactic error and where it occurred. The authors propose a support system for C language programming on UNIX by using agent technology. This system monitors the error messages from the compiler. It analyzes, rewrites the acquired message, and reports to the student and the teacher on the network. The teacher can improve the teaching method by finding the category of error. The student customizes these messages, and they can use the suitable one at each level. Moreover, these messages are sent to other students by the communication line of each agent. Consequently, many students are able to use these useful messages; they can select the most preferable message from the collection of the agent. The authors executed a preliminary experiment and the improvement of efficiency to the complication work was confirmed.
编程是计算机素养教育中最重要的因素之一。然而,在最初的编程学习中,许多学生经常会遇到一个简单的问题,比如由于粗心大意或输入错误而导致的语法错误。因此,他们觉得编程太难了。最重要的问题是学生不能利用计算机显示的错误信息。对于初学者来说,这些消息很难理解,因为这些消息只表示语法错误及其发生的位置。采用代理技术,提出了一个在UNIX上支持C语言程序设计的支持系统。这个系统监视来自编译器的错误消息。它对获取的信息进行分析、改写,并在网络上向学生和老师报告。教师可以通过发现错误的类别来改进教学方法。学生自定义这些消息,他们可以在每个级别使用合适的消息。此外,这些消息通过每个代理的通信线路发送给其他学生。因此,许多学生能够使用这些有用的信息;它们可以从代理集合中选择最可取的消息。作者进行了初步实验,证实了对复杂工作效率的提高。
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引用次数: 3
Collaborative learning and other successful strategies for on-line homework 协作学习和其他在线作业的成功策略
Pub Date : 2002-12-03 DOI: 10.1109/CIE.2002.1186152
P. M. Kotas, J. Finck
Central Michigan University has utilized the Internet and the Computer-Assisted Personalized Approach (CAPA) for homework in physics classes. Student activity on CAPA is automatically recorded and logged into the system's files. These log files have been examined to determine when students worked on their assignments. Additional information about the students and their habits were obtained through surveys and institutional data. An analysis of this data indicates that collaborative learning flourishes in an asynchronous environment, and significant relationships exist between study behavior and achievement.
中密歇根大学利用互联网和计算机辅助个性化方法(CAPA)来完成物理课的家庭作业。学生在CAPA上的活动被自动记录并登录到系统文件中。这些日志文件已被检查,以确定学生何时完成作业。通过调查和机构数据获得了有关学生及其习惯的其他信息。对这些数据的分析表明,协作学习在异步环境中蓬勃发展,学习行为与成就之间存在显著关系。
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引用次数: 10
期刊
International Conference on Computers in Education, 2002. Proceedings.
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