《鱿鱼游戏》票房因素分析研究——以颠覆性的游戏性和诡异的表情为中心

Heekyung Kim
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摘要

Netflix的这部剧在国内外都是一部非常成功的韩剧。这部剧成功的原因是多方面的,比如普遍而有趣的场景,独特的多演员和表演,每一集充满张力的冲突结构,以及基于任务的游戏方法。分为两类进行分析。首先,关于可玩性,Johan Huizinga, Hans-Georg Gadamer和Roger Caillois的游戏理论被应用于研究它是如何被颠覆并将无目的游戏转变为有目的游戏的。分析结果表明,游戏的颠覆性表现在:一是违背游戏特征的游戏,二是扭曲的游戏空间,三是简单的游戏和复杂的人性,四是异化和痛苦的游戏,五是观看者的体验。我能够推导出一出戏的特点,它变成了一种自我。接下来,我研究了怪诞是如何通过大量的形式化图像、空间、设备、颜色和游戏方法来表达的。结果,第一,空间功能变化带来的陌生感,第二,恐怖谷中的自动机,第三,倒置空间中的危险绘画,第四,对幽冥和黑暗深渊的恐惧,第五,佩诺斯的残酷空间,第六,线条绘画的层次感,最后,色彩的颠覆和动画空间都被发现是恐怖表达。希望通过对票房因素的分析,对韩剧未来的发展有所帮助。
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A Study on the Box Office Factor Analysis of Squid Game: Focusing on Subverted Playfulness and Uncanny Expressions
The Netflix drama is a very successful K-drama both at home and abroad. The reasons for the success of this drama are diverse, such as universal and interesting scenarios, unique multi-casting and acting, tension-filled conflict structure in each episode, and mission-based game method. was analyzed by dividing into two types. First, with respect to playfulness, the play theories of Johan Huizinga, Hans-Georg Gadamer, and Roger Caillois were applied to figure out how it was subverted in and changed purposeless play into purposeful play. As a result of the analysis, the subverted playfulness in is first, play that violates the characteristics of play, second, distorted play space, third, simple play and complex human nature, fourth, play that is alienated and suffered, and fifth, the experience of the viewer. I was able to derive the characteristic of a play that becomes a self. Next, I looked at how the uncanny was expressed through numerous formative images, spaces, devices, colors, and play methods that appeared in . As a result, first, unfamiliarity due to changes in spatial function, second, an automaton in the Uncanny Valley, third, dangerous drawing in an inverted space, fourth, fear of elinx and dark abyss, fifth, The cruel space of Pernos, the sixth, the hierarchical discomfort of line drawing, and finally, the overturning of color and the animated space were found to be uncanny expressions in . It is hoped that this analysis of box office factors will help the development of K-drama in the future.
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