{"title":"社会地位与亲社会行为","authors":"Jin Di Zheng, Arthur Schram, Tianle Song","doi":"10.2139/ssrn.3889113","DOIUrl":null,"url":null,"abstract":"This paper studies the effects of social status - a socially recognized ranking of individuals - on prosocial behavior. We use a laboratory experiment and propose a theory to address this issue. In a one-shot game, two players, whose social status is either earned or randomly assigned, jointly make effort contributions to a project. Player 1 first suggests their effort levels to player 2 who then determines the actual effort for each player. Deviation from the suggestion is costly. We find causal evidence that high-status players are less selfish than their low-status counterparts. In particular, high-status players 2 are less selfish and deviate less from the suggestion when status is earned than when it is randomly assigned. Moreover, players 1 with high status offer more generous effort provision plans. The experimental results and theoretical framework allow us to conclude that a high social ranking yields more social behavior and that this can be attributed to the sense of responsibility that it gives.","PeriodicalId":447936,"journal":{"name":"PSN: Social Choice & Welfare (Topic)","volume":"150 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-07-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Social Status and Prosocial Behavior\",\"authors\":\"Jin Di Zheng, Arthur Schram, Tianle Song\",\"doi\":\"10.2139/ssrn.3889113\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper studies the effects of social status - a socially recognized ranking of individuals - on prosocial behavior. We use a laboratory experiment and propose a theory to address this issue. In a one-shot game, two players, whose social status is either earned or randomly assigned, jointly make effort contributions to a project. Player 1 first suggests their effort levels to player 2 who then determines the actual effort for each player. Deviation from the suggestion is costly. We find causal evidence that high-status players are less selfish than their low-status counterparts. In particular, high-status players 2 are less selfish and deviate less from the suggestion when status is earned than when it is randomly assigned. Moreover, players 1 with high status offer more generous effort provision plans. The experimental results and theoretical framework allow us to conclude that a high social ranking yields more social behavior and that this can be attributed to the sense of responsibility that it gives.\",\"PeriodicalId\":447936,\"journal\":{\"name\":\"PSN: Social Choice & Welfare (Topic)\",\"volume\":\"150 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-07-19\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"PSN: Social Choice & Welfare (Topic)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.2139/ssrn.3889113\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"PSN: Social Choice & Welfare (Topic)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2139/ssrn.3889113","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
This paper studies the effects of social status - a socially recognized ranking of individuals - on prosocial behavior. We use a laboratory experiment and propose a theory to address this issue. In a one-shot game, two players, whose social status is either earned or randomly assigned, jointly make effort contributions to a project. Player 1 first suggests their effort levels to player 2 who then determines the actual effort for each player. Deviation from the suggestion is costly. We find causal evidence that high-status players are less selfish than their low-status counterparts. In particular, high-status players 2 are less selfish and deviate less from the suggestion when status is earned than when it is randomly assigned. Moreover, players 1 with high status offer more generous effort provision plans. The experimental results and theoretical framework allow us to conclude that a high social ranking yields more social behavior and that this can be attributed to the sense of responsibility that it gives.