通过预测提高无政府状态的价格

Vasilis Gkatzelis, Kostas Kollias, A. Sgouritsa, Xizhi Tan
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引用次数: 8

摘要

算法博弈论的一个中心目标是分析分散的多智能体系统的性能,如通信和信息网络。在缺乏一个中央计划者来执行这些系统的使用方式的情况下,用户可以策略性地与系统交互,以最大化他们自己的效用为目标,这可能导致非常低效的结果,从而导致无政府状态的高昂代价。为了缓解这个问题,系统设计者可以使用分散的机制来调节每个资源的使用(例如,使用本地排队协议或调度机制),但只有关于系统状态的有限信息。这些信息限制严重影响了这种去中心化机制所能实现的目标,因此本文献中的大多数成功案例都必须做出限制性假设(例如,通过限制网络的结构或成本函数的类型)。在本文中,我们通过设计对缺失信息的预测增强的机制,克服了文献对分散机制施加的一些障碍。具体来说,受“带有预测的算法”的巨大成功文献的启发,我们设计了带有预测的去中心化机制,并将其无政府状态的代价作为预测误差的函数进行评估,重点关注两类研究得很好的游戏:调度游戏和多播网络形成游戏。
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Improved Price of Anarchy via Predictions
A central goal in algorithmic game theory is to analyze the performance of decentralized multiagent systems, like communication and information networks. In the absence of a central planner who can enforce how these systems are utilized, the users can strategically interact with the system, aiming to maximize their own utility, possibly leading to very inefficient outcomes, and thus a high price of anarchy. To alleviate this issue, the system designer can use decentralized mechanisms that regulate the use of each resource (e.g., using local queuing protocols or scheduling mechanisms), but with only limited information regarding the state of the system. These information limitations have a severe impact on what such decentralized mechanisms can achieve, so most of the success stories in this literature have had to make restrictive assumptions (e.g., by either restricting the structure of the networks or the types of cost functions). In this paper, we overcome some of the obstacles that the literature has imposed on decentralized mechanisms, by designing mechanisms that are enhanced with predictions regarding the missing information. Specifically, inspired by the big success of the literature on "algorithms with predictions", we design decentralized mechanisms with predictions and evaluate their price of anarchy as a function of the prediction error, focusing on two very well-studied classes of games: scheduling games and multicast network formation games.
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