模仿3D投影映射使用增强现实和着色器效果

Hong-Yi Pai
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引用次数: 7

摘要

如今,3D投影映射以惊人的视觉效果而闻名,在结构或建筑物上的动画内容已成为大型品牌和企业活动的热门内容。由于受环境和照明的限制,一个人拥有高流明投影机和多投影机无缝显示系统的组合成本仍然很高。在本文中,我们想要关注增强现实(AR)应用的视觉效果部分,利用增强现实和着色器效果技术来模拟三维投影映射。我们提出了一个AR框架,它使用阴影控制技术使AR场景尽可能地像3D投影映射一样逼真。这个框架为人们提供了一种更方便的方式来访问移动设备上的3D投影映射体验。基于这些技术的原型显示了这些技术在将虚拟物体叠加到真实图像上时的优点和缺点。
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An imitation of 3D projection mapping using augmented reality and shader effects
Nowadays, 3D projection mapping is known for amazing visual performance, and animated content on a structure or building has become very popular for larger brands and corporate campaigns. Because it is limited by the environment and the lighting, the cost can be still high for a person to own a combination of high-lumen projectors and a Multi-projector Seamless Display System. In this paper, we want to pay attention to the visual effect part of Augmented Reality (AR) applications and imitate 3D projection mapping by using the technologies of augmented reality and shader effects. We present an AR framework that uses the shading control technique to make AR scene as realistically as 3D projection mapping as possible. This framework offers people a more convenient way of accessing 3D projection mapping experiences on their mobile devices. The prototypes based on these techniques show the advantages and disadvantages of the technologies while superimposing virtual objects onto a real picture.
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