结合立体,运动和渲染3D画面显示

J. Shao
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引用次数: 4

摘要

新一代3D自动立体显示器的出现推动了对多基线图像的需求。这种显示技术的主要形式需要同一场景的多个视图,沿着共同的基线在同一时间捕获单个实例,以便向观看者投射立体图像。由于同时配置、校准和控制多个摄像头的困难,直接获取多个视图(当前一代此类显示器通常为8或16个视图)是有问题的。本文描述了一种通过从双眼图像生成所需视图来缓解这些问题的技术。孤立地考虑每个立体对会导致图像序列不一致。通过结合运动跟踪算法,这一问题显著减少。本文描述了一种新的图像序列立体匹配方法,用于生成多个虚拟摄像机视图。将记录对立体图像序列进行广泛测试的结果,表明这种方法在执行速度和产生的结果质量方面都是有希望的。
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Combination of stereo, motion and rendering for 3D footage display
The emergence of a new generation of 3D auto stereoscopic displays is driving the requirement for multi-baseline images. The dominant form of this display technology requires multiple views of the same scene, captured at a single, instance in time along a common baseline in order to project stereoscopic images to the viewer. The direct acquisition of multiple views (typically 8 or 16 for the current generation of such displays) is problematic due to the difficulty of configuring, calibrating and controlling multiple cameras simultaneously. This paper describes a technique that alleviates these problems by generating the required views from binocular images. Considering each stereo pair in isolation leads to inconsistency on image sequences. By incorporating a motion-tracking algorithm this problem is significantly reduced. In this paper we describe a novel approach to stereo matching on image sequences for the purpose of generating multiple virtual camera views. Results of extensive tests on stereo image sequences, will be documented indicating that this approach is promising both in terms of the speed of execution and the quality of the results produced.
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Range-space approach for generalized multiple baseline stereo and direct virtual view synthesis A hierarchical stereo algorithm using dynamic programming Rectangular subregioning and 3-D maximum-surface techniques for fast stereo matching Combination of stereo, motion and rendering for 3D footage display Mosaic-based panoramic depth imaging with a single standard camera
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