Eyejam:一个视线控制的音乐界面

C. Morimoto, A. Tula, J. A. Leyva, Carlos E. L. Elmadjian
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引用次数: 7

摘要

基于注视的界面使用眼动仪作为输入设备来替代传统图形用户界面的键盘和鼠标。对于有严重运动障碍的人来说,凝视是与世界互动的少数选择之一。最常见的凝视交互模式被称为“停留时间”,在这种模式下,按键的选择需要比特定的“停留”时间更长。虽然很简单,但这种机制不允许在精确的时刻选择键,这是播放音乐和某些电子游戏的要求。在本文中,我们介绍了两种克服这一限制的注视交互技术。第一个是停留时间的延长,当凝视离开聚焦键时,选择就会被触发。第二种是基于上下文切换范式,它使用扫视来进行选择,而不是固定。用户实验的结果表明,在以每分钟45和70拍播放音乐时,上下文切换范式允许更准确的定时控制。
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Eyejam: a gaze-controlled musical interface
Gaze-based interfaces use eye trackers as input devices to substitute, for example, the keyboard and mouse of a conventional graphical user interface. For people with severe motor disabilities, gaze is one of the few alternatives to interact with the world. The most common gaze interaction paradigm is called dwell-time, where keys are selected using fixations longer than a certain "dwell". Though simple, this mechanism does not permit the selection of keys at precise moments, a requirement to play music and certain video games. In this paper we introduce two gaze interaction techniques that overcome this limitation. The first is an extension of the dwell-time, where selection is triggered when the gaze exits the focused key. The second is based on the Context Switching paradigm, that uses saccades for selection instead of fixations. Results of a user experiment show that the Context Switching paradigm permits a more accurate timing control while playing music at 45 and 70 beats per minute.
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