食人魔欢迎!关于严肃游戏设计的系统理论

Nancy N. Blackburn, R. E. Cardona-Rivera
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引用次数: 0

摘要

尽管关于严肃游戏有大量的学术研究,但关于如何最好地设计严肃游戏,仍然没有达成共识的方法论。本文提出了一种可操作的、系统的严肃游戏设计理论。我们将mIBO作为一种计算模型来帮助我们思考游戏设计过程和基本原理,而将OGrES作为一种定义严肃游戏功能的方法。
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OGrES Welcome! Toward a Systematic Theory for Serious Game Design
Despite the vast scholarship around serious games, there is still no consensus methodology for how to best go about designing them. This paper presents work-in-progress toward synthesizing an actionable, systematic serious game design theory. We introduce mIBO as a computational model to aid in thinking about game design processes and rationales, and OGrES as a method for defining the function of a serious game.
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