Eric Nersesian, Adam Spryszynski, Tracy Espiritu, Michael J. Lee
{"title":"大学预科计算机科学增强和虚拟现实发展计划","authors":"Eric Nersesian, Adam Spryszynski, Tracy Espiritu, Michael J. Lee","doi":"10.1109/ISEC49744.2020.9397828","DOIUrl":null,"url":null,"abstract":"New curricula initiatives are growing to meet nearfuture, industrial demand for computer science (CS) graduates with Augmented and Virtual Reality (AR/VR) development knowledge. Universities are often at the forefront in developing these curricula to help prepare their students for industry jobs. High schools wanting to offer college aligned CS courses for their students typically work with local universities to adapt courses for their students’ needs. This paper presents such an effort along with results from a student survey showing the successful implementation of college-level courses through training of high school teachers. The curricula from this study are available for public use at artncoding.com and may be adapted as needed by educational programs to meet the emerging employment needs of their students in the AR/VR field.","PeriodicalId":355861,"journal":{"name":"2020 IEEE Integrated STEM Education Conference (ISEC)","volume":"42 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Pre-college Computer Science Initiative for Augmented and Virtual Reality Development\",\"authors\":\"Eric Nersesian, Adam Spryszynski, Tracy Espiritu, Michael J. Lee\",\"doi\":\"10.1109/ISEC49744.2020.9397828\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"New curricula initiatives are growing to meet nearfuture, industrial demand for computer science (CS) graduates with Augmented and Virtual Reality (AR/VR) development knowledge. Universities are often at the forefront in developing these curricula to help prepare their students for industry jobs. High schools wanting to offer college aligned CS courses for their students typically work with local universities to adapt courses for their students’ needs. This paper presents such an effort along with results from a student survey showing the successful implementation of college-level courses through training of high school teachers. The curricula from this study are available for public use at artncoding.com and may be adapted as needed by educational programs to meet the emerging employment needs of their students in the AR/VR field.\",\"PeriodicalId\":355861,\"journal\":{\"name\":\"2020 IEEE Integrated STEM Education Conference (ISEC)\",\"volume\":\"42 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-08-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2020 IEEE Integrated STEM Education Conference (ISEC)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ISEC49744.2020.9397828\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 IEEE Integrated STEM Education Conference (ISEC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISEC49744.2020.9397828","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Pre-college Computer Science Initiative for Augmented and Virtual Reality Development
New curricula initiatives are growing to meet nearfuture, industrial demand for computer science (CS) graduates with Augmented and Virtual Reality (AR/VR) development knowledge. Universities are often at the forefront in developing these curricula to help prepare their students for industry jobs. High schools wanting to offer college aligned CS courses for their students typically work with local universities to adapt courses for their students’ needs. This paper presents such an effort along with results from a student survey showing the successful implementation of college-level courses through training of high school teachers. The curricula from this study are available for public use at artncoding.com and may be adapted as needed by educational programs to meet the emerging employment needs of their students in the AR/VR field.