使用增强现实解决线和角度问题的协作方法

Pratiti Sarkar, Kapil Kadam, Jayesh S. Pillai
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引用次数: 11

摘要

在课堂上教授二维几何概念时,往往没有分析学生对这些概念在自然环境中存在的理解和解释。为了让学生在认识到所教授概念的实际应用的同时积极参与,我们设计了一个增强现实(AR)干预的线和角度模块,名为ScholAR。使用ScholAR,学生可以与增强的3D对象进行交互。他们可以回忆、想象、识别角度的类型,然后通过在3D物体上画画来标记它。我们对21名8年级学生(6对9个人)进行了比较研究。在本文中,我们报告了:1)学生对他们单独和成对进行AR学习活动的体验的观点,2)学生解决AR学习活动的方法,以及3)他们使用ScholAR的动机。我们发现90.4%的参与者倾向于以协作的方式进行AR学习活动。在α=0.05 (t=2.21, p=0.048)时,使用ScholAR后双体的生产性能显著提高。然而,个人的可用性和动机水平得分更高(70.28;M=4.07),而双组(65.23;M = 3.94)。
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Collaborative Approaches to Problem-Solving on Lines and Angles Using Augmented Reality
The concepts of 2D geometry are often taught in classrooms without the analysis of the learners' understanding and interpretation of the existence of the concepts in natural surroundings. To bring in active participation of the students while they realize the practical application of the taught concepts, we have designed a module on Lines and Angles of an Augmented Reality (AR) intervention named ScholAR. Using ScholAR, the students can interact with an augmented 3D object. They can recall, visualize, identify the type of angle and then mark it by drawing on that 3D object. We performed a comparative study with 21 participants (6 dyads and 9 individuals) of 8th grade. In this paper, we report: 1) the perspectives of the students on their experience of performing the AR learning activities individually and in dyads, 2) the students' approaches while solving the AR learning activities, and 3) their motivation of using ScholAR. We found that 90.4% of the total participants preferred to perform the AR learning activities in collaboration. At α=0.05 (t=2.21, p=0.048), the performance of the dyads was significantly higher after using ScholAR. The usability and motivation level scores, however, were higher for the individuals (70.28; M=4.07) as compared to the dyads (65.23; M=3.94).
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