继续吧:一种管理AOV操作的方法

Colin Alway, Patrick Nagle, G. Keech
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引用次数: 0

摘要

现在是下午5点,你刚刚完成了关于巨型外星机器人飞船爆炸的笔记,正期待着一天的工作结束。然后你的主管突然走进来说:“客户打电话给....他们想对CG的外观做一个大的改变....他们现在就想要。”根据排字师如何处理他们的脚本,处理这些变化可能从轻微的不适到难以忍受的疼痛。许多问题都来自于在分级CG时管理aov(任意输出变量)的方式。我们提出了一个使用基于节点的图的系统,以一种新颖的方式来操纵aov以保持可以在CG渲染之间共享的数学连续性。这种方法规范了在CG渲染上改变分级的复杂性,允许艺术家专注于手头的任务,而不是复杂的通道算术。
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Just get on with it: a managed approach to AOV manipulation
It is 5 pm and you have just finished addressing the notes on your comp of the giant alien robot ship explosion and are looking forward to the end of the work day. Then out of nowhere your supervisor comes in and says "The client called....they want a big change to the look of the CG....and they want it now". Depending how the compositor managed their script, addressing the changes can range from mild discomfort to excruciating pain. Many of these problems come from the way that AOVs (Arbitrary Output Variables) are managed when grading CG. We present a system using a node based graph in a novel way to manipulate AOVs to maintain mathematical continuity which can be shared between CG renders. This approach normalizes the complexity of changing the grading on a CG render allowing the artist to focus on the task at hand and not juggling of complex channel arithmetics.
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