Pat Pataranutaporn, Valdemar Danry, Lancelot Blanchard, Lavanay Thakral, Naoki Ohsugi, P. Maes, Misha Sra
{"title":"活着的记忆:人工智能生成的角色作为数字纪念品","authors":"Pat Pataranutaporn, Valdemar Danry, Lancelot Blanchard, Lavanay Thakral, Naoki Ohsugi, P. Maes, Misha Sra","doi":"10.1145/3581641.3584065","DOIUrl":null,"url":null,"abstract":"Every human culture has developed practices and rituals associated with remembering people of the past - be it for mourning, cultural preservation, or learning about historical events. In this paper, we present the concept of “Living Memories”: interactive digital mementos that are created from journals, letters and data that an individual have left behind. Like an interactive photograph, living memories can be talked to and asked questions, making accessing the knowledge, attitudes and past experiences of a person easily accessible. To demonstrate our concept, we created an AI-based system for generating living memories from any data source and implemented living memories of the three historical figures “Leonardo Da Vinci”, “Murasaki Shikibu”, and “Captain Robert Scott”. As a second key contribution, we present a novel metrics scheme for evaluating the accuracy of living memory architectures and show the accuracy of our pipeline to improve over baselines. Finally, we compare the user experience and learning effects of interacting with the living memory of Leonardo Da Vinci to reading his journal. Our results show that interacting with the living memory, in addition to simply reading a journal, increases learning effectiveness and motivation to learn about the character.","PeriodicalId":118159,"journal":{"name":"Proceedings of the 28th International Conference on Intelligent User Interfaces","volume":"39 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-03-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Living Memories: AI-Generated Characters as Digital Mementos\",\"authors\":\"Pat Pataranutaporn, Valdemar Danry, Lancelot Blanchard, Lavanay Thakral, Naoki Ohsugi, P. Maes, Misha Sra\",\"doi\":\"10.1145/3581641.3584065\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Every human culture has developed practices and rituals associated with remembering people of the past - be it for mourning, cultural preservation, or learning about historical events. In this paper, we present the concept of “Living Memories”: interactive digital mementos that are created from journals, letters and data that an individual have left behind. Like an interactive photograph, living memories can be talked to and asked questions, making accessing the knowledge, attitudes and past experiences of a person easily accessible. To demonstrate our concept, we created an AI-based system for generating living memories from any data source and implemented living memories of the three historical figures “Leonardo Da Vinci”, “Murasaki Shikibu”, and “Captain Robert Scott”. As a second key contribution, we present a novel metrics scheme for evaluating the accuracy of living memory architectures and show the accuracy of our pipeline to improve over baselines. Finally, we compare the user experience and learning effects of interacting with the living memory of Leonardo Da Vinci to reading his journal. Our results show that interacting with the living memory, in addition to simply reading a journal, increases learning effectiveness and motivation to learn about the character.\",\"PeriodicalId\":118159,\"journal\":{\"name\":\"Proceedings of the 28th International Conference on Intelligent User Interfaces\",\"volume\":\"39 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-03-27\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 28th International Conference on Intelligent User Interfaces\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3581641.3584065\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 28th International Conference on Intelligent User Interfaces","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3581641.3584065","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Living Memories: AI-Generated Characters as Digital Mementos
Every human culture has developed practices and rituals associated with remembering people of the past - be it for mourning, cultural preservation, or learning about historical events. In this paper, we present the concept of “Living Memories”: interactive digital mementos that are created from journals, letters and data that an individual have left behind. Like an interactive photograph, living memories can be talked to and asked questions, making accessing the knowledge, attitudes and past experiences of a person easily accessible. To demonstrate our concept, we created an AI-based system for generating living memories from any data source and implemented living memories of the three historical figures “Leonardo Da Vinci”, “Murasaki Shikibu”, and “Captain Robert Scott”. As a second key contribution, we present a novel metrics scheme for evaluating the accuracy of living memory architectures and show the accuracy of our pipeline to improve over baselines. Finally, we compare the user experience and learning effects of interacting with the living memory of Leonardo Da Vinci to reading his journal. Our results show that interacting with the living memory, in addition to simply reading a journal, increases learning effectiveness and motivation to learn about the character.