{"title":"在可重构硬件板上优化基于窗口的数据密集型图像处理","authors":"Haiqian Yu, M. Leeser","doi":"10.1109/SIPS.2005.1579918","DOIUrl":null,"url":null,"abstract":"Most image processing applications are not only computationally intensive, but also data intensive. Reconfigurable hardware boards provide a convenient and flexible solution to speed up these algorithms. To get a high performance design without going through the time-consuming hardware design process for each different algorithm, we present a simple design flow for window-based image processing applications. By finding the three upper bounds according to area constraints, memory bandwidth constraints and on-chip memory constraints, the block structure of the design which can fully utilized the available resources on the board is determined. A new buffering method is also discussed in this paper to build an efficient memory hierarchy for this type of application.","PeriodicalId":436123,"journal":{"name":"IEEE Workshop on Signal Processing Systems Design and Implementation, 2005.","volume":"85 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"10","resultStr":"{\"title\":\"Optimizing data intensive window-based image processing on reconfigurable hardware boards\",\"authors\":\"Haiqian Yu, M. Leeser\",\"doi\":\"10.1109/SIPS.2005.1579918\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Most image processing applications are not only computationally intensive, but also data intensive. Reconfigurable hardware boards provide a convenient and flexible solution to speed up these algorithms. To get a high performance design without going through the time-consuming hardware design process for each different algorithm, we present a simple design flow for window-based image processing applications. By finding the three upper bounds according to area constraints, memory bandwidth constraints and on-chip memory constraints, the block structure of the design which can fully utilized the available resources on the board is determined. A new buffering method is also discussed in this paper to build an efficient memory hierarchy for this type of application.\",\"PeriodicalId\":436123,\"journal\":{\"name\":\"IEEE Workshop on Signal Processing Systems Design and Implementation, 2005.\",\"volume\":\"85 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1900-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"10\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"IEEE Workshop on Signal Processing Systems Design and Implementation, 2005.\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/SIPS.2005.1579918\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Workshop on Signal Processing Systems Design and Implementation, 2005.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SIPS.2005.1579918","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Optimizing data intensive window-based image processing on reconfigurable hardware boards
Most image processing applications are not only computationally intensive, but also data intensive. Reconfigurable hardware boards provide a convenient and flexible solution to speed up these algorithms. To get a high performance design without going through the time-consuming hardware design process for each different algorithm, we present a simple design flow for window-based image processing applications. By finding the three upper bounds according to area constraints, memory bandwidth constraints and on-chip memory constraints, the block structure of the design which can fully utilized the available resources on the board is determined. A new buffering method is also discussed in this paper to build an efficient memory hierarchy for this type of application.