网络游戏习惯对学习的影响

Ismail Lahay, Abdul Rahman Pakaya, S. Sudirman
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摘要

本研究的目的是为了找出网络游戏习惯对学生的学习成果的影响在SMA Negeri 1 Tapa, Bone Bolango Regency社会科学经济学X班的学生,采用定量的方法,以66名学生为样本。同时,本研究使用的数据分析是IBM Statistics SPSS 26.0程序辅助的简单线性回归分析。研究结果表明,网络游戏习惯变量对SMA Negeri 1 Tapa社会科学X班学生的学习成果有部分负向显著影响,本研究结果的决定系数(R2)为0.169,即网络游戏习惯变量对SMA Negeri 1 Tapa学生学习成果的影响为16.9%。相比之下,剩下的83.1%受到影响SMA Negeri 1 Tapa学生学习成果的其他变量的影响,这些变量在本研究中未进行检验。
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THE INFLUENCE OF THE HABIT OF PLAYING ONLINE GAMES ON THE LEARNING
The objective of this research was to findout the effect of online gaming habits on student,s learning outcomes in class X of social sciences in economics subject at SMA Negeri 1 Tapa, Bone Bolango Regency, It employed a quantitative method with a sample of 66 students. At the sama time, the data analysis used in this research was a simple linear regression analysis assisted by IBM Statistics SPSS 26.0 program. The research findings signified that the variable of online gaming habits partially had a negatif and significant effect on students’ learning outcomes in class X of social Sciences at SMA Negeri 1 Tapa, the results of this research obtainet a coefficient of determination (R2) of 0.169, meaning that the effect of online gaming habbits variabel on students’ learning outcomes at SMA Negeri 1 Tapa was 16.9%. in contrast, the remaining 83.1% was affected by other variables that contribute to students’ learning outcomes at SMA Negeri 1 Tapa, which were not examinet in this research.
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