中学生利用虚拟现实学习二进制计数

Eric Nersesian, Margarita Vinnikov, Jessica Ross-Nersesian, Adam Spryszynski, Michael J. Lee
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引用次数: 2

摘要

本质上抽象的教育领域,如计算机科学(CS)和其他科学、技术、工程和数学(STEM)领域,可能会发现替代教学方法有助于最大限度地提高学生内化和处理课程的机会。在设计虚拟现实(VR)技术的替代教育工具时,目标是在一个引人入胜和身临其境的环境中,让学术多样化的人群接触CS。考虑到这一目标,我们建立并测试了一个CS教育VR体验,cespresso,旨在教学生以二进制(以2为基数)数系统进行计数。测试证实,在VR中学习二进制数的学生组与那些从认证CS教练那里学习的学生组一样成功。这表明虚拟现实教育体验可以作为计算机科学教育的替代教学工具,可以作为传统教学方法的补充,为学生在课堂和家庭中提供新的学习方法。我们认为,这是支持在调整当前计算机科学教育体系方面做出更大努力的证据,以满足更多样化的学生群体的需求,这些学生群体可能会发现替代教学工具有助于内化抽象概念。
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Middle School Students Learn Binary Counting Using Virtual Reality
Educational fields that are abstract in nature, such as computer science (CS) and other science, technology, engineering, and mathematics (STEM) fields may find alternative teaching methods useful to maximize student opportunities to internalize and process the curriculum. When designing alternative educational tools in virtual reality (VR) technologies, the objective is to expose an academically diverse population to CS in an engaging and immersive environment. With this objective in mind, we built and tested a CS educational VR experience, CSpresso, designed to teach students to count in a binary (base-2) number system. Testing confirmed that the student group who learned to count binary in VR were just as successful as those who learned from a certified CS instructor. This shows that VR educational experiences can be used as alternative teaching tools in CS education, which can supplement traditional teaching methods enabling new learning methods for students in the classroom and at home. We believe that this is evidence to support a larger effort in adapting the current CS education system to meet the needs of a more diverse student body that may find alternative teaching tools useful in internalizing abstract concepts.
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