{"title":"联合音乐表演中声音同步的动态局部滞后控制","authors":"M. Sithu, Y. Ishibashi, Norishige Fukushima","doi":"10.1109/NETGAMES.2013.6820603","DOIUrl":null,"url":null,"abstract":"In this paper, we propose dynamic local lag control which dynamically changes the local lag according to the network delay for sound synchronization in joint musical performance where multiple users play musical instruments together through a network. By QoE (Quality of Experience) assessment for joint musical performance of a networked haptic drum system, we illustrate that the dynamic local lag control is effective.","PeriodicalId":289229,"journal":{"name":"2013 12th Annual Workshop on Network and Systems Support for Games (NetGames)","volume":"10 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-12-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"Dynamic local lag control for sound synchronization in joint musical performance\",\"authors\":\"M. Sithu, Y. Ishibashi, Norishige Fukushima\",\"doi\":\"10.1109/NETGAMES.2013.6820603\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper, we propose dynamic local lag control which dynamically changes the local lag according to the network delay for sound synchronization in joint musical performance where multiple users play musical instruments together through a network. By QoE (Quality of Experience) assessment for joint musical performance of a networked haptic drum system, we illustrate that the dynamic local lag control is effective.\",\"PeriodicalId\":289229,\"journal\":{\"name\":\"2013 12th Annual Workshop on Network and Systems Support for Games (NetGames)\",\"volume\":\"10 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2013-12-09\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2013 12th Annual Workshop on Network and Systems Support for Games (NetGames)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/NETGAMES.2013.6820603\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2013 12th Annual Workshop on Network and Systems Support for Games (NetGames)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/NETGAMES.2013.6820603","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Dynamic local lag control for sound synchronization in joint musical performance
In this paper, we propose dynamic local lag control which dynamically changes the local lag according to the network delay for sound synchronization in joint musical performance where multiple users play musical instruments together through a network. By QoE (Quality of Experience) assessment for joint musical performance of a networked haptic drum system, we illustrate that the dynamic local lag control is effective.