虚拟现实中的音乐

Noah Kellman
{"title":"虚拟现实中的音乐","authors":"Noah Kellman","doi":"10.1093/oso/9780190938680.003.0012","DOIUrl":null,"url":null,"abstract":"Virtual reality (VR) is a platform that is only just beginning to find its footing in the consumer industry. With a highly diverse line of products available, composers are challenged with different technological specifications for each VR project. This chapter discusses how VR, as a medium, is unique, covering important concepts and technological differences like degrees of freedom (DOF), positional tracking systems, binaural audio, ambisonics, and more. It then goes on to explore some different methods for designing scores for VR.","PeriodicalId":325867,"journal":{"name":"The Game Music Handbook","volume":"22 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-11-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Music in Virtual Reality\",\"authors\":\"Noah Kellman\",\"doi\":\"10.1093/oso/9780190938680.003.0012\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Virtual reality (VR) is a platform that is only just beginning to find its footing in the consumer industry. With a highly diverse line of products available, composers are challenged with different technological specifications for each VR project. This chapter discusses how VR, as a medium, is unique, covering important concepts and technological differences like degrees of freedom (DOF), positional tracking systems, binaural audio, ambisonics, and more. It then goes on to explore some different methods for designing scores for VR.\",\"PeriodicalId\":325867,\"journal\":{\"name\":\"The Game Music Handbook\",\"volume\":\"22 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-11-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"The Game Music Handbook\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1093/oso/9780190938680.003.0012\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"The Game Music Handbook","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1093/oso/9780190938680.003.0012","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

虚拟现实(VR)是一个刚刚开始在消费行业站稳脚跟的平台。随着产品的高度多样化,作曲家面临着每个VR项目不同技术规格的挑战。本章讨论了VR作为一种媒介的独特之处,涵盖了重要的概念和技术差异,如自由度(DOF)、位置跟踪系统、双耳音频、双声音响等。然后探讨了一些不同的VR配乐设计方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Music in Virtual Reality
Virtual reality (VR) is a platform that is only just beginning to find its footing in the consumer industry. With a highly diverse line of products available, composers are challenged with different technological specifications for each VR project. This chapter discusses how VR, as a medium, is unique, covering important concepts and technological differences like degrees of freedom (DOF), positional tracking systems, binaural audio, ambisonics, and more. It then goes on to explore some different methods for designing scores for VR.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Using Audio Middleware Epilogue Emergence: Music’s Role in Player Experimentation Player Immersion and Music Game Music Basics
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1