对伽利略的审判:一个动态图形的游戏

Ian Pommer, Michael N. Flaherty, Alicia Griesbach, Bryant Seiler, John Leitner, K. Patterson, Dylan Tepp, Brent Dingle
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引用次数: 2

摘要

这篇论文提出了一个2D游戏,旨在帮助学生更好地理解运动图形。在这款游戏中,玩家的角色不是由操纵杆或控制板控制的。相反,这款游戏采用了独特的界面,让玩家能够通过创造动作图来控制角色的行动。运动图表示玩家角色随时间的期望位置、速度或加速度。图形必须能够让角色在不同的谜题环境中移动。通过反复试验,玩家可以更好地理解动态图在现实世界中所描绘的内容。
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The trial of galileo: a game of motion graphs
This paper presents a 2D game designed to assist students in better understanding motion graphs. In this game the player's character is not controlled by a joystick or control pad. Instead the game employs a unique interface enabling the player to control the actions of a character by creating a motion graph. The motion graph represents the desired position, velocity, or acceleration of the player's character over time. The graph must be fashioned to move the character through various puzzle environments. Through trial and error the player may achieve a better understanding of what motion graphs depict in the real world.
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