基于动作捕捉的虚拟人发展研究

Yuxin Yang, Xinquan Luo, Xinpei Hu
{"title":"基于动作捕捉的虚拟人发展研究","authors":"Yuxin Yang, Xinquan Luo, Xinpei Hu","doi":"10.1109/CoST57098.2022.00052","DOIUrl":null,"url":null,"abstract":"In the field of film and television animation production, compared with the traditional animation frame point production, the use of motion capture technology can save the time and labor cost of 3D animation production, and effectively improve the smoothness and authenticity of the picture. The authors use inertial sensor-based attitude capture equipment and supporting software to capture people’s dance movements through sensors and controllers. By establishing the virtual character model in 3ds Max software and the virtual stage model in Cinema 4D software, the virtual human and character dance animation with high degree of restoration are made, and the optimized character model is combined with the scene model to produce the virtual character dance animation in the virtual scene. It provides a reference for the improvement of 3D animation technology involving complex character actions.","PeriodicalId":135595,"journal":{"name":"2022 International Conference on Culture-Oriented Science and Technology (CoST)","volume":"62 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Research on Virtual Human Development Based on Motion Capture\",\"authors\":\"Yuxin Yang, Xinquan Luo, Xinpei Hu\",\"doi\":\"10.1109/CoST57098.2022.00052\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In the field of film and television animation production, compared with the traditional animation frame point production, the use of motion capture technology can save the time and labor cost of 3D animation production, and effectively improve the smoothness and authenticity of the picture. The authors use inertial sensor-based attitude capture equipment and supporting software to capture people’s dance movements through sensors and controllers. By establishing the virtual character model in 3ds Max software and the virtual stage model in Cinema 4D software, the virtual human and character dance animation with high degree of restoration are made, and the optimized character model is combined with the scene model to produce the virtual character dance animation in the virtual scene. It provides a reference for the improvement of 3D animation technology involving complex character actions.\",\"PeriodicalId\":135595,\"journal\":{\"name\":\"2022 International Conference on Culture-Oriented Science and Technology (CoST)\",\"volume\":\"62 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-08-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2022 International Conference on Culture-Oriented Science and Technology (CoST)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CoST57098.2022.00052\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 International Conference on Culture-Oriented Science and Technology (CoST)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CoST57098.2022.00052","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

在影视动画制作领域,与传统的动画帧点制作相比,使用动作捕捉技术可以节省3D动画制作的时间和人工成本,有效提高画面的平滑度和真实性。作者使用基于惯性传感器的姿态捕捉设备和配套软件,通过传感器和控制器捕捉人们的舞蹈动作。通过在3ds Max软件中建立虚拟人物模型,在Cinema 4D软件中建立虚拟舞台模型,制作还原程度较高的虚拟人和人物舞蹈动画,并将优化后的人物模型与场景模型相结合,在虚拟场景中制作虚拟人物舞蹈动画。为涉及复杂角色动作的三维动画技术的改进提供参考。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Research on Virtual Human Development Based on Motion Capture
In the field of film and television animation production, compared with the traditional animation frame point production, the use of motion capture technology can save the time and labor cost of 3D animation production, and effectively improve the smoothness and authenticity of the picture. The authors use inertial sensor-based attitude capture equipment and supporting software to capture people’s dance movements through sensors and controllers. By establishing the virtual character model in 3ds Max software and the virtual stage model in Cinema 4D software, the virtual human and character dance animation with high degree of restoration are made, and the optimized character model is combined with the scene model to produce the virtual character dance animation in the virtual scene. It provides a reference for the improvement of 3D animation technology involving complex character actions.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
A Vision Enhancement Network for Image Quality Assessment Analysis and Application of Tourists’ Sentiment Based on Hotel Comment Data Automatic Image Generation of Peking Opera Face using StyleGAN2 Analysis of Emotional Influencing Factors of Online Travel Reviews Based on BiLSTM-CNN Performance comparison of deep learning methods on hand bone segmentation and bone age assessment
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1