{"title":"基于动作捕捉的虚拟人发展研究","authors":"Yuxin Yang, Xinquan Luo, Xinpei Hu","doi":"10.1109/CoST57098.2022.00052","DOIUrl":null,"url":null,"abstract":"In the field of film and television animation production, compared with the traditional animation frame point production, the use of motion capture technology can save the time and labor cost of 3D animation production, and effectively improve the smoothness and authenticity of the picture. The authors use inertial sensor-based attitude capture equipment and supporting software to capture people’s dance movements through sensors and controllers. By establishing the virtual character model in 3ds Max software and the virtual stage model in Cinema 4D software, the virtual human and character dance animation with high degree of restoration are made, and the optimized character model is combined with the scene model to produce the virtual character dance animation in the virtual scene. It provides a reference for the improvement of 3D animation technology involving complex character actions.","PeriodicalId":135595,"journal":{"name":"2022 International Conference on Culture-Oriented Science and Technology (CoST)","volume":"62 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Research on Virtual Human Development Based on Motion Capture\",\"authors\":\"Yuxin Yang, Xinquan Luo, Xinpei Hu\",\"doi\":\"10.1109/CoST57098.2022.00052\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In the field of film and television animation production, compared with the traditional animation frame point production, the use of motion capture technology can save the time and labor cost of 3D animation production, and effectively improve the smoothness and authenticity of the picture. The authors use inertial sensor-based attitude capture equipment and supporting software to capture people’s dance movements through sensors and controllers. By establishing the virtual character model in 3ds Max software and the virtual stage model in Cinema 4D software, the virtual human and character dance animation with high degree of restoration are made, and the optimized character model is combined with the scene model to produce the virtual character dance animation in the virtual scene. It provides a reference for the improvement of 3D animation technology involving complex character actions.\",\"PeriodicalId\":135595,\"journal\":{\"name\":\"2022 International Conference on Culture-Oriented Science and Technology (CoST)\",\"volume\":\"62 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-08-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2022 International Conference on Culture-Oriented Science and Technology (CoST)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CoST57098.2022.00052\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 International Conference on Culture-Oriented Science and Technology (CoST)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CoST57098.2022.00052","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Research on Virtual Human Development Based on Motion Capture
In the field of film and television animation production, compared with the traditional animation frame point production, the use of motion capture technology can save the time and labor cost of 3D animation production, and effectively improve the smoothness and authenticity of the picture. The authors use inertial sensor-based attitude capture equipment and supporting software to capture people’s dance movements through sensors and controllers. By establishing the virtual character model in 3ds Max software and the virtual stage model in Cinema 4D software, the virtual human and character dance animation with high degree of restoration are made, and the optimized character model is combined with the scene model to produce the virtual character dance animation in the virtual scene. It provides a reference for the improvement of 3D animation technology involving complex character actions.