开发和实施“密室逃生”游戏化方法,作为烹饪科学学位学生的创新教学工具

Francisco José Barba Orellana, Francisco Juan Martí Quijal, Noelia Pallarés Barrachina, Cristina Juan García, Houda Berrada Ramdani
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引用次数: 0

摘要

各国际组织都强调,必须制定以健康为基础和适当的卫生食品准则,以避免可能的食品污染和因处理不当而造成的潜在危险。因此,烹饪科学的学生必须能够在考虑和准备菜单时发现危害(化学和生物)。学生对这一研究领域日益增长的兴趣也需要一种更有活力和更实用的教学方法,这种方法可以在研讨会上进行。建议进行面向危害检测和营养目标的多学科案例研究。由于当前的Covid-19卫生危机,这些研讨会的举办和参与受到了不利影响。创建一个虚拟现实学习资源,在其中进行互动,同时降低风险,可能是一个非常有趣的选择。该资源的目的是在虚拟实验室中使用游戏化方法(“密室逃生”)创建一个任务,在该任务中通过营养和食品安全背景的相关测试,从而使患者免于特定疾病。正如活动中正确答案的高比例所表明的那样,这种“密室逃生”资源被证明对学生的知识有积极的强化作用。
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Development and implementation of an "escape room" gamification methodology as an innovative teaching tool for students of the degree in Gastronomic Sciences
Various international organisations have emphasized the importance of establishing both health-based as well as adequate sanitary food guidelines to avoid possible food contamination and potential danger due to improper handling of food. Thus, students of gastronomic sciences must be able to detect hazards (chemical and biological) in the consideration and preparation of menus. The growing interest of students in this field of study also requires a more dynamic and practical method of teaching which can be carried out in seminars. Multidisciplinary case studies oriented towards hazard detection and nutritional objectives are proposed. Due to the current Covid-19 health crisis, hosting and participication in these seminars has been adversely affected. The creation of a virtual reality learning resource in which to interact while reducing risk could be a very interesting alternative. The aim of this resource was to create a task using a gamification approach ("escape room") in a virtual laboratory, in which to pass related tests of both a nutritional and food safety background, and thus save their patient from a specific ailment. As indicated by the high percentage of correct answers in the activity this "escape room" resource was shown to positively reinforce students´ knowledge.
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