{"title":"与开发人员合作的基本技能","authors":"Noah Kellman","doi":"10.1093/oso/9780190938680.003.0016","DOIUrl":null,"url":null,"abstract":"There are specific technical resources that developers use that composers should also understand in order to have a productive workflow and to function as part of the team. One example of such a resource is version control, a system used to organize and track a team’s work by storing each change on a server. Though this is a surprisingly difficult resource to work with, it is discussed in this chapter in a concise and understandable manner. The optimization of audio is also a critical concept to understand when creating sound for a game. Each game has only a certain amount of hard disk space and memory allocated to the audio. Optimization is the technique of using this space as efficiently as possible so that one can achieve the desired sound without overloading the game’s resources. This chapter covers a variety of creative ways that composers can optimize their music without sacrificing quality.","PeriodicalId":325867,"journal":{"name":"The Game Music Handbook","volume":"140 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-11-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Essential Skills for Working with Developers\",\"authors\":\"Noah Kellman\",\"doi\":\"10.1093/oso/9780190938680.003.0016\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"There are specific technical resources that developers use that composers should also understand in order to have a productive workflow and to function as part of the team. One example of such a resource is version control, a system used to organize and track a team’s work by storing each change on a server. Though this is a surprisingly difficult resource to work with, it is discussed in this chapter in a concise and understandable manner. The optimization of audio is also a critical concept to understand when creating sound for a game. Each game has only a certain amount of hard disk space and memory allocated to the audio. Optimization is the technique of using this space as efficiently as possible so that one can achieve the desired sound without overloading the game’s resources. This chapter covers a variety of creative ways that composers can optimize their music without sacrificing quality.\",\"PeriodicalId\":325867,\"journal\":{\"name\":\"The Game Music Handbook\",\"volume\":\"140 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-11-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"The Game Music Handbook\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1093/oso/9780190938680.003.0016\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"The Game Music Handbook","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1093/oso/9780190938680.003.0016","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
There are specific technical resources that developers use that composers should also understand in order to have a productive workflow and to function as part of the team. One example of such a resource is version control, a system used to organize and track a team’s work by storing each change on a server. Though this is a surprisingly difficult resource to work with, it is discussed in this chapter in a concise and understandable manner. The optimization of audio is also a critical concept to understand when creating sound for a game. Each game has only a certain amount of hard disk space and memory allocated to the audio. Optimization is the technique of using this space as efficiently as possible so that one can achieve the desired sound without overloading the game’s resources. This chapter covers a variety of creative ways that composers can optimize their music without sacrificing quality.