在混合现实房间里飞扫帚:引发身体互动

Nurit Kirshenbaum, Dylan Kobayashi, Ryan Theriot, Kari Noe, J. Leigh
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引用次数: 1

摘要

我们描述了一个飞行扫帚应用程序,灵感来自于我们为命运级赛博独木舟开发的哈利波特世界——一个环绕屏幕混合现实环境(HRE)。这个应用程序使用了一个扫帚形状的有形控制器,允许玩家使用他们的身体来操纵。我们做这项工作的目的是鼓励用户充分参与命运环境提供的320°环绕视图。
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Flying a Broom in a Hybrid Reality Room: Eliciting Physical Interaction
We describe a flying broom application inspired by the Harry Potter world that we developed for the Destiny-class CyberCANOE - a surround screen hybrid reality environment (HRE). This application uses a broom shaped tangible controller that allows the player to use their body to steer. Our intention with this work is to encourage users to fully engage with the 320° surround view the Destiny environment offers.
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