Nurit Kirshenbaum, Dylan Kobayashi, Ryan Theriot, Kari Noe, J. Leigh
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Flying a Broom in a Hybrid Reality Room: Eliciting Physical Interaction
We describe a flying broom application inspired by the Harry Potter world that we developed for the Destiny-class CyberCANOE - a surround screen hybrid reality environment (HRE). This application uses a broom shaped tangible controller that allows the player to use their body to steer. Our intention with this work is to encourage users to fully engage with the 320° surround view the Destiny environment offers.