基于小波的表面纹理图像压缩与构造

Rongyi He, Muwei Jian
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摘要

三维表面纹理可以显示随场景光照和视角变化的纹理信息;因此它被广泛应用于虚拟现实和电脑游戏中。三维纹理是图像处理中一个重要的子领域。本文首先介绍了小波分析,然后提出了基于小波分析的方法,并将其扩展到三维表面纹理的压缩和构造中。实验结果表明,该方法是有效的。
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Wavelet-Based Surface Texture Image Compression and Construction
the three-dimensional surface texture can display the texture information varying with scene illumination and the view angles; therefore it is widely used in virtual reality and computer games. The 3D Texture is an important sub-area within the image processing. In this paper, we first introduced the wavelet analysis, and then we proposed our methods based on the wavelet analysis and extended it into 3D surface textures compression and construction. The experimental results demonstrate that the method is effective.
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