延迟或不延迟:理解和补偿电子游戏中的延迟

David Halbhuber
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引用次数: 2

摘要

延迟,即输入和输出之间的时间延迟,是人与计算机之间通信的固有组成部分。在电子游戏中,高延迟会降低玩家的表现和体验。这些负面影响在快节奏的电子游戏中尤其明显,比如第一人称射击游戏。之前的研究重点是延迟如何影响电子游戏,以及如何抵消电子游戏中的延迟。然而,延迟及其补偿仍然存在未知的方面。因此,在第一步,我们研究新的方法来理解电子游戏中的延迟,例如,长期切换延迟的影响。在第二步中,我们提出了补偿电子游戏延迟的新方法。我们提出了一种利用深度学习模型预测内部游戏状态或外部用户行为的延迟补偿新途径。
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To Lag or Not to Lag: Understanding and Compensating Latency in Video Games
Latency, the temporal delay between in- and output, is inherently part of the communication between humans and computers. In video games, high latency reduces player performance and experience. These adverse effects are particularly pronounced in fast-paced video games, such as first-person shooters. Previous work shines light on how latency affects video games and how to counteract latency in video games. However, there are still unknown aspects to latency and its compensation. Thus, in the first step, we investigate novel approaches to understand latency in video games, for example, the effects of long-term switching latency. In the second step, we propose new approaches to compensate for latency in video games. We present a novel avenue to latency compensation utilizing deep learning models predicting either internal game states or external user actions.
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