现实分布式交互应用中策略模型的空间密度探讨

D. Marshall, D. Delaney, S. McLoone, Tomas E. Ward
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引用次数: 7

摘要

随着分布式交互应用程序(Distributed Interactive application,简称DIAs)在电子游戏行业中的地位日益突出,它们必须进行扩展以适应越来越多的用户,并保持全球一致的世界观。然而,网络限制,如带宽,限制了用户之间允许的通信量。有几种方法可以减少网络通信数据包,同时保持一致性。其中包括航位推算和基于混合策略的建模方法。后一种方法将航位推算等短期模型与用户行为的长期战略模型相结合。通过采用最能代表用户行为的策略,可以减少为保持一致性而必须传输的网络数据包的数量。本文提出了一种利用航位推算和多边形构造多个长期策略的新方法。此外,这些算法在一个被称为Torque的行业验证的游戏引擎中实现。通过一系列实验研究了策略模型的空间密度变化对保持DIA全局一致性所需传输的数据包数量的影响。结果表明,与单纯航位推算相比,增加策略模型的空间密度可以使基于混合策略的模型在较少数据包的情况下获得更高的一致性。在某些情况下,基于混合策略的模型完全取代了航位推算作为沟通更新的手段。
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Exploring the Spatial Density of Strategy Models in a Realistic Distributed Interactive Application
As Distributed Interactive Applications (DIAs) become increasingly more prominent in the video game industry they must scale to accommodate progressively more users and maintain a globally consistent worldview. However, network constraints, such as bandwidth, limit the amount of communication allowed between users. Several methods of reducing network communication packets, while maintaining consistency, exist. These include dead reckoning and the hybrid strategy-based modelling approach. This latter method combines a short-term model such as dead reckoning with a long-term strategy model of user behaviour. By employing the strategy that most closely represents user behaviour, a reduction in the number of network packets that must be transmitted to maintain consistency has been shown. In this paper a novel method for constructing multiple long-term strategies using dead reckoning and polygons is described. Furthermore the algorithms are implemented in an industry-proven game engine known as Torque. A series of experiments are executed to investigate the effects of varying the spatial density of strategy models on the number of packets that need to be transmitted to maintain the global consistency of the DIA. The results show that increasing the spatial density of strategy models allows a higher consistency to be achieved with fewer packets using the hybrid strategy-based model than with pure dead reckoning. In some cases, the hybrid strategy-based model completely replaces dead reckoning as a means of communicating updates.
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