Shapley Bandits提高适应性社交游戏公平性

Robert C. Gray, Jennifer Villareale, Thomas Fox, Diane H Dallal, Santiago Ontan'on, D. Arigo, S. Jabbari, Jichen Zhu
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引用次数: 1

摘要

随着人工智能融入社会,算法公平性是一项基本要求。在人工智能分配资源的社交应用程序中,算法通常必须做出有利于一小部分用户的决策,有时是重复的或单独的,同时试图最大化特定结果。我们应该如何设计这样的系统来更公平地为用户服务?本文以一款名为《Step Heroes》的社交游戏中的一群用户为实现共同目标而努力为例来探讨这个问题。我们确定了传统多武装土匪(mab)的不良后果,并形式化了贪婪土匪问题。然后,我们提出了一种基于新型公平意识的多臂强盗Shapley匪徒的解决方案。它使用Shapley值来增加整体参与者的参与和干预依从性,而不是最大化总团队产出,这是传统上只支持高绩效参与者来实现的。我们通过一项用户研究(n=46)来评估我们的方法。我们的研究结果表明,我们的Shapley土匪有效地调解了贪婪土匪问题,并在参与者中获得了更好的用户留存率和动机。
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Improving Fairness in Adaptive Social Exergames via Shapley Bandits
Algorithmic fairness is an essential requirement as AI becomes integrated in society. In the case of social applications where AI distributes resources, algorithms often must make decisions that will benefit a subset of users, sometimes repeatedly or exclusively, while attempting to maximize specific outcomes. How should we design such systems to serve users more fairly? This paper explores this question in the case where a group of users works toward a shared goal in a social exergame called Step Heroes. We identify adverse outcomes in traditional multi-armed bandits (MABs) and formalize the Greedy Bandit Problem. We then propose a solution based on a new type of fairness-aware multi-armed bandit, Shapley Bandits. It uses the Shapley Value for increasing overall player participation and intervention adherence rather than the maximization of total group output, which is traditionally achieved by favoring only high-performing participants. We evaluate our approach via a user study (n=46). Our results indicate that our Shapley Bandits effectively mediates the Greedy Bandit Problem and achieves better user retention and motivation across the participants.
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