{"title":"游戏、赌博和数字游戏的金融化","authors":"Trevor Zaucha, C. Agur","doi":"10.1177/14614448231190907","DOIUrl":null,"url":null,"abstract":"This article examines non-fungible token (NFT) applications and their users through a qualitative textual analysis of NFT-based video game Axie Infinity’s Discord server. It considers NFT applications’ dual purposes as entertainment media and financial instruments and posits that the interests of capital inform users’ engagement. In an environment defined by distrust and uncertainty, predominantly Filipino digital laborers’ (“Scholars”) experiences and interactions with the game’s ownership class (“Managers”) reflect pre-existing patterns of exploitation made inexpensive by differences in currency valuations, accessible by access to digital devices, available by global financial uncertainty, possible by a lack of user protection and governance, and permissible by light government regulation. To navigate an interplay of designed systems and human behavior, users share gameplay and marketplace knowledge. The blurring of gaming, gambling, and finance discussed here risks fostering an increasingly gamified approach to work and finance and facilitates exploitation of global, stratified labor.","PeriodicalId":443328,"journal":{"name":"New Media & Society","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2023-08-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Playbor, gamble-play, and the financialization of digital games\",\"authors\":\"Trevor Zaucha, C. Agur\",\"doi\":\"10.1177/14614448231190907\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This article examines non-fungible token (NFT) applications and their users through a qualitative textual analysis of NFT-based video game Axie Infinity’s Discord server. It considers NFT applications’ dual purposes as entertainment media and financial instruments and posits that the interests of capital inform users’ engagement. In an environment defined by distrust and uncertainty, predominantly Filipino digital laborers’ (“Scholars”) experiences and interactions with the game’s ownership class (“Managers”) reflect pre-existing patterns of exploitation made inexpensive by differences in currency valuations, accessible by access to digital devices, available by global financial uncertainty, possible by a lack of user protection and governance, and permissible by light government regulation. To navigate an interplay of designed systems and human behavior, users share gameplay and marketplace knowledge. The blurring of gaming, gambling, and finance discussed here risks fostering an increasingly gamified approach to work and finance and facilitates exploitation of global, stratified labor.\",\"PeriodicalId\":443328,\"journal\":{\"name\":\"New Media & Society\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-08-26\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"New Media & Society\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1177/14614448231190907\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"New Media & Society","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1177/14614448231190907","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Playbor, gamble-play, and the financialization of digital games
This article examines non-fungible token (NFT) applications and their users through a qualitative textual analysis of NFT-based video game Axie Infinity’s Discord server. It considers NFT applications’ dual purposes as entertainment media and financial instruments and posits that the interests of capital inform users’ engagement. In an environment defined by distrust and uncertainty, predominantly Filipino digital laborers’ (“Scholars”) experiences and interactions with the game’s ownership class (“Managers”) reflect pre-existing patterns of exploitation made inexpensive by differences in currency valuations, accessible by access to digital devices, available by global financial uncertainty, possible by a lack of user protection and governance, and permissible by light government regulation. To navigate an interplay of designed systems and human behavior, users share gameplay and marketplace knowledge. The blurring of gaming, gambling, and finance discussed here risks fostering an increasingly gamified approach to work and finance and facilitates exploitation of global, stratified labor.