相机无人机的轴加内容控制:用户界面概念的设计和评估

Andreas Ellwanger, Axel Hoesl, A. Butz
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引用次数: 2

摘要

电影摄像机操作员需要经过多年的专业培训,才能以一种美观的方式跟踪一个物体,无论是通过传统的方式(吊杆、滑块)还是通过无人机。由于这项复杂的任务需要高工作量和情况感知,同时控制摄像头,一个整洁和高效的用户界面(UI)是首选。移动设备和包含自动化的运动控制设备的出现使得基于触摸的ui对操作员具有吸引力。在用户界面适应策略方面已经做了很多工作。然而,很少有工作试图解决在UI中结合手动控制和自动化的问题。特别是在最小化电影环境中的遮挡和视觉混乱的中心前提下。因此,我们进行了第一次用户研究(N=15),以评估关于遮挡和偏好的不同设计方案。之后,我们创建了一个最有希望的设计的功能原型。为了进一步减少遮挡,我们采用了渐进减少适应策略。我们在第二个用户研究中评估了不同的减少水平对工作量、控制、创造力支持和精度的影响(N=24)。虽然我们可以减少混乱,但由于我们的设计决策,我们没有发现对测量变量的负面影响。
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Axis- plus Content-based Control for Camera Drones: Design and Evaluation of User Interface Concepts
It takes movie camera operators years of professional training to follow an object in an aesthetically pleasing way, both by classical means (boom, slider) and by drones. As this complex task requires a high workload and situation awareness while controlling the camera, an uncluttered and efficient user interface (UI) is preferred. The emergence of mobile devices and motion control devices incorporating automation made touch-based UIs attractive to operators. Much work has already been done on UI adaptation strategies. However, little work is trying to solve the problem of combining manual control and automation within a UI. Especially with a central premise of minimising occlusion and visual clutter in a cinematic context. We, therefore, conducted a first user study (N=15) to evaluate different design alternatives regarding occlusion and preference. Afterwards, we created a functional prototype of the most promising design. To further reduce the occlusion we applied a progressive reduction adaption strategy. We evaluated the influence of different reduction levels on workload, control, creativity support and precision in a second user study (N=24). While we could reduce the clutter, due to our design decisions we found no negative effects affecting the measured variables.
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