为不会说话的自闭症患者提供交互式AR应用程序?-可用性研究

A. Nazari, Ali Shahidi, Kate M. Kaufman, Julia E Bondi, Lorans Alabood, Vikram K. Jaswal, Diwakar Krishnamurthy, Mea Wang
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引用次数: 1

摘要

大约三分之一的自闭症患者不会说话,而且大多数人从来没有获得过有效的替代语言的机会。精心设计的AR应用程序可以为这一群体的成员提供结构化的学习机会,包括对潜在的其他交流形式的技能培训。然而,创造这种机会的一个基本步骤是调查不会说话的自闭症患者对头戴式增强现实设备的耐受能力,以及与虚拟物体互动的能力。我们提出了第一项研究,以检查这一人群的交互式ar应用程序的可用性。我们招募了17名不会说话的自闭症受试者来玩我们开发的HoloLens 2游戏,其中包含全息动画和按键。几乎所有的实验对象都能忍受这个设备足够长的时间来开始游戏,而且大多数人都完成了越来越具有挑战性的任务,其中包括按全息按钮。基于结果,我们讨论了最佳实践设计和流程建议。我们的发现反驳了关于不会说话的自闭症患者的普遍假设,从而为这一研究不足、服务不足的人群提供了基于ar的解决方案,这是令人兴奋的可能性。
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Interactive AR Applications for Nonspeaking Autistic People? - A Usability Study
About one-third of autistic people are nonspeaking, and most are never provided access to an effective alternative to speech. Thoughtfully designed AR applications could provide members of this population with structured learning opportunities, including training on skills that underlie alternative forms of communication. A fundamental step toward creating such opportunities, however, is to investigate nonspeaking autistic people’s ability to tolerate a head-mounted AR device and to interact with virtual objects. We present the first study to examine the usability of an interactive AR-based application by this population. We recruited 17 nonspeaking autistic subjects to play a HoloLens 2 game we developed that involved holographic animations and buttons. Almost all subjects tolerated the device long enough to begin the game, and most completed increasingly challenging tasks that involved pressing holographic buttons. Based on the results, we discuss best practice design and process recommendations. Our findings contradict prevailing assumptions about nonspeaking autistic people and thus open up exciting possibilities for AR-based solutions for this understudied and underserved population.
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