巫师挑战冒险:评估基于手势的环境中的认知负荷

Tom Vanbrabant, Thomas Gielis, Douwe Ravers, S. Roovers, Carl Walleghem, Sébastien Jacquemart
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引用次数: 0

摘要

Wizard Gauntlets Adventure是一款奇幻RPG游戏,拥有独特的手套形控制器。我们的冒险开始时,一个小镇被一个邪恶的龙恐吓。玩家发现了赋予他们特殊力量的魔法手套。根据玩家在游戏中做出的道德决定,他们可以选择加入光明或黑暗阵营。在他们的冒险中,他们必须打败多个敌人才能前进。玩家必须使用快速而精确的手势来打击这些敌人。许多电子游戏的两个核心机制,特别是那些使用有形互动的游戏,就是沉浸感和认知负荷。这是因为当玩电子游戏时,玩家想要逃离现实,而不是因为负担过重而离开现实世界。在我们的游戏中,我们研究了不同手势对这两种机制的影响。我们的目标是看看这些特定的手势是否会增加沉浸感,以及其中一些手势是否对用户的认知能力来说不会太复杂。
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Wizard Gauntlets Adventure: Appraising the Cognitive Load in Gesture-based Environment
Wizard Gauntlets Adventure is a fantasy RPG game with unique glove shaped controllers. Our adventure begins when a small town is terrorised by an evil dragon. The player discovers magical wizard gauntlets that grant them special powers. These give the player the option to join either the light or dark side based on ethical decisions they make in the game. On their adventure, they face multiple enemies they must defeat in order to progress. The player must use fast and precise gestures to strike these foes. Two core mechanics of many videogames, especially ones that use tangible interaction, are immersion and cognitive load. This is because when playing videogames, the player wants to escape reality for a bit without being too overburdened that it takes them out of this world. With our game, we investigate the consequences different hand gestures have on these two mechanics. It is our goal to see whether these specific gestures add to the immersion and if some of these would not be too complex for the user’s cognitive capacity.
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