手持式和投影式增强现实技术对协作任务的影响

Eva Mackamul, Augusto Esteves
{"title":"手持式和投影式增强现实技术对协作任务的影响","authors":"Eva Mackamul, Augusto Esteves","doi":"10.1145/3267782.3267793","DOIUrl":null,"url":null,"abstract":"This paper presents a comparative study between two popular AR systems during a collocated collaborative task. The goal of the study is to start a body of knowledge that describes the effects of different AR approaches in users' experience and performance; i.e., to look at AR not as a single entity with uniform characteristics. Pairs of participants interacted with a game of Match Pairs in both hand-held and project AR conditions, and their engagement, preference, task completion time, and number of game moves was recorded. Participants were also video-recorded during play for additional insights. No significant differences were found between users' self-reported engagement, and 56.25% of participants described a preference for the hand-held experience. On the other hand, participants completed the task significantly faster in the projected condition, despite having performed more game moves (card flips). We conclude the paper by discussing the effect of these two AR prototypes in participants' communication strategies, and how to design hand-held interfaces that could elicit the benefits of projected AR.","PeriodicalId":126671,"journal":{"name":"Proceedings of the 2018 ACM Symposium on Spatial User Interaction","volume":"37 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-10-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"A Look at the Effects of Handheld and Projected Augmented-reality on a Collaborative Task\",\"authors\":\"Eva Mackamul, Augusto Esteves\",\"doi\":\"10.1145/3267782.3267793\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper presents a comparative study between two popular AR systems during a collocated collaborative task. The goal of the study is to start a body of knowledge that describes the effects of different AR approaches in users' experience and performance; i.e., to look at AR not as a single entity with uniform characteristics. Pairs of participants interacted with a game of Match Pairs in both hand-held and project AR conditions, and their engagement, preference, task completion time, and number of game moves was recorded. Participants were also video-recorded during play for additional insights. No significant differences were found between users' self-reported engagement, and 56.25% of participants described a preference for the hand-held experience. On the other hand, participants completed the task significantly faster in the projected condition, despite having performed more game moves (card flips). We conclude the paper by discussing the effect of these two AR prototypes in participants' communication strategies, and how to design hand-held interfaces that could elicit the benefits of projected AR.\",\"PeriodicalId\":126671,\"journal\":{\"name\":\"Proceedings of the 2018 ACM Symposium on Spatial User Interaction\",\"volume\":\"37 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-10-13\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 2018 ACM Symposium on Spatial User Interaction\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3267782.3267793\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2018 ACM Symposium on Spatial User Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3267782.3267793","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5

摘要

本文对两种流行的AR系统在协同任务中的应用进行了比较研究。该研究的目标是建立一个知识体系,描述不同的AR方法对用户体验和性能的影响;也就是说,不要将AR视为具有统一特征的单一实体。参与者在手持和项目AR条件下进行配对配对游戏,记录他们的参与度、偏好、任务完成时间和游戏移动次数。参与者还在游戏过程中被录像,以获得更多的见解。用户自我报告的参与度没有显著差异,56.25%的参与者描述了对手持体验的偏好。另一方面,参与者在预期条件下完成任务的速度明显更快,尽管他们进行了更多的游戏动作(掷牌)。最后,我们讨论了这两种AR原型对参与者沟通策略的影响,以及如何设计手持界面,以获得投影AR的好处。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
A Look at the Effects of Handheld and Projected Augmented-reality on a Collaborative Task
This paper presents a comparative study between two popular AR systems during a collocated collaborative task. The goal of the study is to start a body of knowledge that describes the effects of different AR approaches in users' experience and performance; i.e., to look at AR not as a single entity with uniform characteristics. Pairs of participants interacted with a game of Match Pairs in both hand-held and project AR conditions, and their engagement, preference, task completion time, and number of game moves was recorded. Participants were also video-recorded during play for additional insights. No significant differences were found between users' self-reported engagement, and 56.25% of participants described a preference for the hand-held experience. On the other hand, participants completed the task significantly faster in the projected condition, despite having performed more game moves (card flips). We conclude the paper by discussing the effect of these two AR prototypes in participants' communication strategies, and how to design hand-held interfaces that could elicit the benefits of projected AR.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Exploring the Potential and Challenges of VR Prototyping in Fashion Design Air Maestros: A Multi-User Audiovisual Experience Using MR An Emotional Spatial Handwriting System Haptopus: Transferring the Touch Sense of the Hand to the Face Using Suction Mechanism Embedded in HMD Virtual Campus: Infrastructure and spatiality management tools based on 3D environments
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1