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引用次数: 0

摘要

本章首先提出,计算思维和编码应该作为另外两个C被列入21世纪学习伙伴关系的基本技能清单。它通过研究编码和计算思维如何被用来操纵人们来做到这一点。它认为游戏使用了所有的C,包括两个新提出的C。然后,它探讨了玩电子游戏和计算机编程之间的联系。它声称基于游戏的学习将是利用这些联系来教授编程的最佳方式,并描述了这样做的方法,包括可以包含在基于游戏的学习中的特定挑战,以及一系列介绍它们的方法,以便学生能够“升级”。它简要介绍了不同的编码游戏,并描述了教育工作者可以创建自己的编码游戏的方法。文章的结论是,教育工作者可以让玩家思维和计算思维之间的联系变得清晰,使用设计来教授编程的游戏,或者创造自己的编程游戏来利用近迁移。
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Learning Coding Through Gaming
This chapter begins by arguing that computational thinking and coding should be included as two more C's in the Partnership for 21st Century Learning's list of essential skills. It does so by examining how coding and computational thinking can be used to manipulate people. It argues that gaming uses all the C's, including the two new ones proposed. It then explores connections between playing video games and computer programming. It claims that game-based learning would be an optimal way to leverage these connections to teach coding and describes ways in which to do so, including specific challenges that could be included in game-based learning and a sequence of introducing them so students can “level up.” It briefly examines different coding games and describes ways in which educators can create their own coding games. It concludes by arguing that educators can make the connections between gamer thinking and computational thinking visible, use games designed to teach coding, or create their own coding games to take advantage of near transfer.
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