基于CAD模型的无镶嵌机器人仿真接触点快速计算

S. Crozet, J. Léon, Xavier Merlhiot
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引用次数: 4

摘要

计算在虚拟三维环境中演化的几何模型之间的多个接触点是许多机器人仿真应用的核心。虽然该任务可以在复杂多面体之间高效且稳健地执行,但使用CAD建模器发布的精确解析几何模型仍然存在效率限制。然而,由光滑表面组成的模型需要确保光滑的接触约束,从而避免在功能接触的情况下可能严重影响系统行为的可能的数值伪影。本文建立在工业CAD模型大多由简单曲面组成的观察基础上,以执行类似特征的离线识别,并建立边界体层次结构以定位潜在接触。然后根据特征的实际几何表示,通过专门的分析方法或迭代寻根器计算这些。在机器人任务动态仿真的背景下,我们的方法显示交互计算时间,同时自然提供比现有的多面体特定算法更好的结果精度。
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Fast computation of contact points for robotic simulations based on CAD models without tessellation
Computing multiple contact points between geometric models evolved in a virtual 3D environment is central to many robotic simulation applications. While this task can be performed efficiently and robustly between complex polyhedra, using the exact analytic geometric models issued by CAD modelers still suffers from efficiency limitations. Yet models composed of smooth surfaces are required to ensure smooth contact constraints, thus avoiding possible numerical artifacts which may dramatically affect the behavior of the system in the case of functional contacts. This paper builds on the observation that industrial CAD models are mostly composed of simple surfaces to perform an off-line identification of similar features and build a bounding volume hierarchy in order to locate potential contacts. Those are then computed by dedicated analytic methods, or an iterative root-finder, depending on the actual geometric representations of the features. In the context of dynamic simulation of robotic tasks, our method exhibits interactive computation times while naturally providing better result accuracy than existing polyhedron-specific algorithms.
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