基于教育领域的巴东市公立学校学生游戏活动分析

Gusril, Willadi Rasyid, M. Rifki, Anton Khomaini, T. H. Sin
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引用次数: 0

摘要

本研究旨在揭示巴东市小学学生的游戏活动,并基于教育领域对学生的游戏活动进行分析。本研究的对象为巴东市小学的学生。采用目的抽样法,抽取200名学生作为样本。研究工具采用Likers量表,效度为0.69,信度为0.90。数据分析技术采用了一个考虑教育领域的描述性公式。通过数据分析,得出结论:(1)帕大城小学学生的游戏活动处于良好的类别;(2)巴东市小学生游戏活动中包含的教育领域有:(a)认知领域包括;拓宽游戏视野,丰富知识,刷新思维,了解游戏种类(b)精神运动领域包括;提高运动技巧,使身体焕然一新,身体健康,出汗,放松,肌肉发达,提高运动成绩;(c)情感领域包括:愉悦自己,缓解压力,解决手头的问题,安慰自己,解除困倦,消除无聊,不孤独,消除愤怒,安抚心灵,安慰悲伤的心,增加学习的热情,获得快乐;(d)社交领域包括:交友、改善关系、娱乐。
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Analysis of Student Playing Activity Based on Education Domain in Public Schools of Padang City
This study aims to reveal the playing activities of Padang City Elementary School students and analyze the playing activities of students based on the educational domain. The population of this study was students of the Padang City Elementary Schools. There were 200 students as a sample taken by using purposive sampling technique. The research instrument used a Likers scale questionnaire which has been tested for validity of 0.69 and reliability of 0.90. The data analysis technique used a descriptive formula by considering the educational domain.Based on data analysis, it be concluded that: (1) The playing activities of the Padag City Elementary School students are in good category; (2) The educational domain included in the playing activities of Padang City Elementary School students are as follows: (a) The cognitive domain consists of; broaden play insight, breaded knowledge, refresh mindset, know the kinds of games (b) The psychomotor domain consists of; improve skills in playing, refresh the body, be healthy, sweat, relax, muscles, improve performance in sports; (c) Affection domain consists of: pleasing yourself, relieving stress, relieving problems at hand, comforting yourself, relieving sleepiness, eliminating boredom, not being lonely, eliminating anger, calming the mind, comforting a sad heart, increasing enthusiasm for learning, getting joy; (d) The social Domain consists of: making friends, improving relationships, recreation.
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