与视频的动态触觉交互

Nuray Dindar, A. Tekalp, C. Basdogan
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摘要

本章介绍了被动动态触觉与视频交互的概念,并描述了由于视频中的物体与用户的触觉接口点(HIP)之间的相对运动而产生的力的计算,给出了相关的基于像素的深度数据。虽然已经提出了触觉视频的概念,即根据相关深度数据对视频中物体的几何和纹理进行力的触觉渲染,但之前还没有研究过与视频的被动动态触觉交互。提出在被动动态交互中,用户体验到视频对象的运动和由于其运动而产生的动态作用力,即使这种交互不会改变视频的内容。为此,使用视频运动估计技术估计视频对象的加速度,而通过触觉设备编码器获取的HIP位置估计HIP的加速度。将质量值分配给视频对象和HIP,以便根据物理定律,用户交互不会改变视频对象的运动。然后,利用牛顿第二定律计算了动力。最后,除了物体的几何和纹理产生的静态力外,还通过触觉设备将其缩放并显示给用户。实验结果证明了在包括动力学和不包括动力学的情况下渲染力的差异。
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Dynamic Haptic Interaction with Video
This chapter introduces the notion of passive dynamic haptic interaction with video, and describes the computation of force due to relative motion between an object in a video and the haptic interface point (HIP) of a user, given associated pixel-based depth data. While the concept of haptic video, that is, haptic rendering of forces due to geometry and texture of objects in a video from the associated depth data, has already been proposed, passive dynamic haptic interaction with video has not been studied before. It is proposed that in passive dynamic interaction, a user experiences motion of a video object and dynamic forces due to its movement, even though the content of the video shall not be altered by this interaction. To this effect, the acceleration of a video object is estimated using video motion estimation techniques, while the acceleration of the HIP is estimated from the HIP position acquired by the encoders of the haptic device. Mass values are assigned to the video object and HIP such that user interaction shall not alter the motion of the video object according to the laws of physics. Then, the dynamic force is computed by using Newton’s second law. Finally, it is scaled and displayed to the user through the haptic device in addition to the static forces due to the geometry and texture of the object. Experimental results are provided to demonstrate the difference in rendered forces with and without including the dynamics.
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