{"title":"AR游戏流量表征:以快闪人群事件中的《pokemon Go》为例","authors":"Hsi Chen, Ruey-Tzer Hsu, Ying-Chiao Chen, Wei-Chen Hsu, Polly Huang","doi":"10.1145/3458864.3466914","DOIUrl":null,"url":null,"abstract":"Latency is a major issue towards practical use of augmented reality (AR) in mobile apps such as navigation and gaming. A string of work has appeared recently, proposing to offload a part of the AR-related processing pipeline to the edge [8]. One pitfall in these studies is the (simplified) assumption about the network delay. As a reality check and to gather insights to realize AR in real time, we seek in this work a better understanding of how a popular AR game, Pokémon Go, delivers its data in situ.","PeriodicalId":153361,"journal":{"name":"Proceedings of the 19th Annual International Conference on Mobile Systems, Applications, and Services","volume":"24 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-06-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"AR game traffic characterization: a case of Pokémon Go in a flash crowd event\",\"authors\":\"Hsi Chen, Ruey-Tzer Hsu, Ying-Chiao Chen, Wei-Chen Hsu, Polly Huang\",\"doi\":\"10.1145/3458864.3466914\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Latency is a major issue towards practical use of augmented reality (AR) in mobile apps such as navigation and gaming. A string of work has appeared recently, proposing to offload a part of the AR-related processing pipeline to the edge [8]. One pitfall in these studies is the (simplified) assumption about the network delay. As a reality check and to gather insights to realize AR in real time, we seek in this work a better understanding of how a popular AR game, Pokémon Go, delivers its data in situ.\",\"PeriodicalId\":153361,\"journal\":{\"name\":\"Proceedings of the 19th Annual International Conference on Mobile Systems, Applications, and Services\",\"volume\":\"24 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-06-24\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 19th Annual International Conference on Mobile Systems, Applications, and Services\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3458864.3466914\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 19th Annual International Conference on Mobile Systems, Applications, and Services","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3458864.3466914","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
AR game traffic characterization: a case of Pokémon Go in a flash crowd event
Latency is a major issue towards practical use of augmented reality (AR) in mobile apps such as navigation and gaming. A string of work has appeared recently, proposing to offload a part of the AR-related processing pipeline to the edge [8]. One pitfall in these studies is the (simplified) assumption about the network delay. As a reality check and to gather insights to realize AR in real time, we seek in this work a better understanding of how a popular AR game, Pokémon Go, delivers its data in situ.