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Proceedings of the 19th Annual International Conference on Mobile Systems, Applications, and Services最新文献

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Marauder 掠夺者
M. Ramanujam, H. Madhyastha, R. Netravali
Hard-hitting guitar riffs accompanied by gradual, yet syncopated drumming. That is how Interpol has chosen to open their latest album, Marauders. Interpol is a band that I have followed since at least one of their songs was featured during an episode of Fox’s former hit teen soap, The O.C. Their sound back then sounded like a newer take on alternative, and with their latest release Marauders their sound seems to have remained aggressively alternative with some other influences mixed-in.
有力的吉他即兴演奏伴随着逐渐的,但切分音击鼓。这就是国际刑警组织选择的最新专辑《掠夺者》的开头。刑警组织是一支我一直关注的乐队,因为他们至少有一首歌曲出现在福克斯电视台前热播的青少年肥皂剧《O.C.》的一集里。他们那时候的声音听起来像是另类音乐的一种更新,在他们最新发行的《掠夺者》中,他们的声音似乎仍然是激进的另类音乐,夹杂着一些其他的影响。
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引用次数: 1
LensCap
Jinhan Hu, Andrei Iosifescu, R. Likamwa
Augmented Reality (AR) enables smartphone users to interact with virtual content spatially overlaid on a continuously captured physical world. Under the current permission enforcement model in popular operating systems, AR apps are given Internet permission at installation time, and request camera permission and external storage write permission at runtime through a user's approval. With these permissions granted, any Internet-enabled AR app could silently collect camera frames and derived visual information for malicious intent without a user's awareness. This raises serious concerns about the disclosure of private user data in their living environments. To give users more control over application usage of their camera frames and the information derived from them, we introduce LensCap, a split-process app design framework, in which the app is split into a camera-handling visual process and a connectivity-handling network process. At runtime, LensCap manages secured communications between split processes, enacting fine-grained data usage monitoring. LensCap also allows both processes to present interactive user interfaces. With LensCap, users can decide what forms of visual data can be transmitted to the network, while still allowing visual data to be used for AR purposes on device. We prototype LensCap as an Android library and demonstrate its usability as a plugin in Unreal Engine. Performance evaluation results on five AR apps confirm that visual privacy can be preserved with an insignificant latency penalty (< 1.3 ms) at 60 FPS.
{"title":"LensCap","authors":"Jinhan Hu, Andrei Iosifescu, R. Likamwa","doi":"10.1145/3458864.3467676","DOIUrl":"https://doi.org/10.1145/3458864.3467676","url":null,"abstract":"Augmented Reality (AR) enables smartphone users to interact with virtual content spatially overlaid on a continuously captured physical world. Under the current permission enforcement model in popular operating systems, AR apps are given Internet permission at installation time, and request camera permission and external storage write permission at runtime through a user's approval. With these permissions granted, any Internet-enabled AR app could silently collect camera frames and derived visual information for malicious intent without a user's awareness. This raises serious concerns about the disclosure of private user data in their living environments. To give users more control over application usage of their camera frames and the information derived from them, we introduce LensCap, a split-process app design framework, in which the app is split into a camera-handling visual process and a connectivity-handling network process. At runtime, LensCap manages secured communications between split processes, enacting fine-grained data usage monitoring. LensCap also allows both processes to present interactive user interfaces. With LensCap, users can decide what forms of visual data can be transmitted to the network, while still allowing visual data to be used for AR purposes on device. We prototype LensCap as an Android library and demonstrate its usability as a plugin in Unreal Engine. Performance evaluation results on five AR apps confirm that visual privacy can be preserved with an insignificant latency penalty (< 1.3 ms) at 60 FPS.","PeriodicalId":153361,"journal":{"name":"Proceedings of the 19th Annual International Conference on Mobile Systems, Applications, and Services","volume":"23 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-06-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128185224","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 14
Pain-o-vision, effortless pain management 视觉疼痛,轻松的疼痛管理
B. Ramprasad, Hongkai Chen, A. Veith, K. Truong, E. D. Lara
Chronic pain is often an ongoing challenge for patients to track and collect data. Pain-O-Vision is a smartwatch enabled pain management system that uses computer vision to capture the details of painful events from the user. A natural reaction to pain is to clench ones fist. The embedded camera is used to capture different types of fist clenching, to represent different levels of pain. An initial prototype was built on an Android smartwatch that uses a cloud-based classification service to detect the fist clench gestures. Our results show that it is possible to map a fist clench to different levels of pain which allows the patient to record the intensity of a painful event without carrying a specialized pain management device.
慢性疼痛往往是一个持续的挑战,患者跟踪和收集数据。pain - o - vision是一款支持智能手表的疼痛管理系统,它使用计算机视觉从用户那里捕捉疼痛事件的细节。对疼痛的自然反应是握紧拳头。嵌入式摄像头用于捕捉不同类型的握拳动作,以表示不同程度的疼痛。最初的原型是建立在Android智能手表上的,它使用基于云的分类服务来检测握拳的手势。我们的研究结果表明,握拳可以映射到不同程度的疼痛,这使得患者可以在不携带专门的疼痛管理设备的情况下记录疼痛事件的强度。
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引用次数: 3
LATTE
H. Pasandi, T. Nadeem
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引用次数: 0
Thermotag Thermotag
Xingyu Chen, Jia Liu, Fu Xiao, Shigang Chen, Lijun Chen
Temperature sensing plays a significant role in upholding quality assurance and meeting regulatory compliance in a wide variety of applications, such as fire safety and cold chain monitoring. However, existing temperature measurement devices are bulky, cost-prohibitive, or battery-powered, making item-level sensing and intelligence costly. In this paper, we present a novel tag-based thermometer called Thermotag, which uses a common passive RFID tag to sense the temperature with competitive advantages of being low-cost, battery-free, and robust to environmental conditions. The basic idea of Thermotag is that the resistance of a semiconductor diode in a tag's chip is temperature-sensitive. By measuring the discharging period through the reverse-polarized diode, we can estimate the temperature indirectly. We propose a standards-compliant measurement scheme of the discharging period by using a tag's volatile memory and build a mapping model between the discharging period and temperature for accurate and reliable temperature sensing. We implement Thermotag using a commercial off-the-shelf RFID system, with no need for any firmware or hardware modifications. Extensive experiments show that the temperature measurement has a large span ranging from 0 °C to 85 °C and a mean error of 2.7 °C.
{"title":"Thermotag","authors":"Xingyu Chen, Jia Liu, Fu Xiao, Shigang Chen, Lijun Chen","doi":"10.1145/3458864.3467879","DOIUrl":"https://doi.org/10.1145/3458864.3467879","url":null,"abstract":"Temperature sensing plays a significant role in upholding quality assurance and meeting regulatory compliance in a wide variety of applications, such as fire safety and cold chain monitoring. However, existing temperature measurement devices are bulky, cost-prohibitive, or battery-powered, making item-level sensing and intelligence costly. In this paper, we present a novel tag-based thermometer called Thermotag, which uses a common passive RFID tag to sense the temperature with competitive advantages of being low-cost, battery-free, and robust to environmental conditions. The basic idea of Thermotag is that the resistance of a semiconductor diode in a tag's chip is temperature-sensitive. By measuring the discharging period through the reverse-polarized diode, we can estimate the temperature indirectly. We propose a standards-compliant measurement scheme of the discharging period by using a tag's volatile memory and build a mapping model between the discharging period and temperature for accurate and reliable temperature sensing. We implement Thermotag using a commercial off-the-shelf RFID system, with no need for any firmware or hardware modifications. Extensive experiments show that the temperature measurement has a large span ranging from 0 °C to 85 °C and a mean error of 2.7 °C.","PeriodicalId":153361,"journal":{"name":"Proceedings of the 19th Annual International Conference on Mobile Systems, Applications, and Services","volume":"19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-06-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130979467","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 15
SpaceBeam SpaceBeam
Timothy Woodford, Xinyu Zhang, Eugene Chai, K. Sundaresan, Amir Khojastepour
mmWave 5G networks promise to enable a new generation of networked applications requiring a combination of high throughput and ultra-low latency. However, in practice, mmWave performance scales poorly for large numbers of users due to the significant overhead required to manage the highly-directional beams. We find that we can substantially reduce or eliminate this overhead by using out-of-band infrared measurements of the surrounding environment generated by a LiDAR sensor. To accomplish this, we develop a ray-tracing system that is robust to noise and other artifacts from the infrared sensor, create a method to estimate the reflection strength from sensor data, and finally apply this information to the multiuser beam selection process. We demonstrate that this approach reduces beam-selection overhead by over 95% in indoor multi-user scenarios, reducing network latency by over 80% and increasing throughput by over 2× in mobile scenarios.
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引用次数: 9
ThingSpire OS: a WebAssembly-based IoT operating system for cloud-edge integration ThingSpire OS:基于webassembly的物联网操作系统,用于云边缘集成
Borui Li, Hongchang Fan, Yi Gao, Wei Dong
We advocate ThingSpire OS, a new IoT operating system based on WebAssembly for cloud-edge integration. By design, WebAssembly is considered as the first-class citizen in ThingSpire OS to achieve coherent execution among IoT device, edge and cloud. Furthermore, ThingSpire OS enables efficient execution of WebAssembly on resource-constrained devices by implementing a WebAssembly runtime based on Ahead-of-Time (AoT) compilation with a small footprint, achieves seamless inter-module communication wherever the modules locate, and leverages several optimizations such as lightweight preemptible invocation for memory isolation and control-flow integrity. We implement a prototype of ThingSpire OS and conduct preliminary evaluations on its inter-module communication performance.
我们提倡ThingSpire OS,一个基于WebAssembly的全新物联网操作系统,用于云边缘集成。通过设计,WebAssembly被认为是ThingSpire OS中的一流公民,以实现物联网设备,边缘和云之间的一致执行。此外,ThingSpire OS通过实现基于AoT (Ahead-of-Time)编译的WebAssembly运行时,实现了WebAssembly在资源受限设备上的高效执行,占用空间小,无论模块位于何处,都能实现无缝的模块间通信,并利用了一些优化,如用于内存隔离和控制流完整性的轻量级可抢占调用。我们实现了ThingSpire操作系统的原型,并对其模块间通信性能进行了初步评估。
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引用次数: 3
Open source RAN slicing on POWDER: a top-to-bottom O-RAN use case 基于POWDER的开源RAN切片:一个自上而下的O-RAN用例
David Johnson, Dustin Maas, J. Merwe
This demonstration will showcase our efforts to develop a radio access network (RAN) slicing mechanism that is controllable via management software in an Open RAN framework. To our knowledge, our work represents the first effort that combines an open source Open RAN framework with an open source mobility stack, provides a top-to-bottom RAN application via the RAN intelligent control (RIC) provided by that framework and illustrates its functionality in a realistic wireless environment. Our software is publicly available and we provide a profile in the POWDER platform to enable others to replicate and build on our work.
本演示将展示我们在开发无线接入网(RAN)切片机制方面的努力,该机制可通过开放RAN框架中的管理软件进行控制。据我们所知,我们的工作代表了第一个将开源开放RAN框架与开源移动堆栈相结合的努力,通过该框架提供的RAN智能控制(RIC)提供了一个自上而下的RAN应用程序,并说明了其在现实无线环境中的功能。我们的软件是公开的,我们在POWDER平台上提供了一个配置文件,使其他人能够复制和构建我们的工作。
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引用次数: 8
mmMesh mmMesh
Hongfei Xue, Yan Ju, Chenglin Miao, Yijiang Wang, Shiyang Wang, Aidong Zhang, Lu Su
In this paper, we present mmMesh, the first real-time 3D human mesh estimation system using commercial portable millimeter-wave devices. mmMesh is built upon a novel deep learning framework that can dynamically locate the moving subject and capture his/her body shape and pose by analyzing the 3D point cloud generated from the mmWave signals that bounce off the human body. The proposed deep learning framework addresses a series of challenges. First, it encodes a 3D human body model, which enables mmMesh to estimate complex and realistic-looking 3D human meshes from sparse point clouds. Second, it can accurately align the 3D points with their corresponding body segments despite the influence of ambient points as well as the error-prone nature and the multi-path effect of the RF signals. Third, the proposed model can infer missing body parts from the information of the previous frames. Our evaluation results on a commercial mmWave sensing testbed show that our mmMesh system can accurately localize the vertices on the human mesh with an average error of 2.47 cm. The superior experimental results demonstrate the effectiveness of our proposed human mesh construction system.
{"title":"mmMesh","authors":"Hongfei Xue, Yan Ju, Chenglin Miao, Yijiang Wang, Shiyang Wang, Aidong Zhang, Lu Su","doi":"10.1145/3458864.3467679","DOIUrl":"https://doi.org/10.1145/3458864.3467679","url":null,"abstract":"In this paper, we present mmMesh, the first real-time 3D human mesh estimation system using commercial portable millimeter-wave devices. mmMesh is built upon a novel deep learning framework that can dynamically locate the moving subject and capture his/her body shape and pose by analyzing the 3D point cloud generated from the mmWave signals that bounce off the human body. The proposed deep learning framework addresses a series of challenges. First, it encodes a 3D human body model, which enables mmMesh to estimate complex and realistic-looking 3D human meshes from sparse point clouds. Second, it can accurately align the 3D points with their corresponding body segments despite the influence of ambient points as well as the error-prone nature and the multi-path effect of the RF signals. Third, the proposed model can infer missing body parts from the information of the previous frames. Our evaluation results on a commercial mmWave sensing testbed show that our mmMesh system can accurately localize the vertices on the human mesh with an average error of 2.47 cm. The superior experimental results demonstrate the effectiveness of our proposed human mesh construction system.","PeriodicalId":153361,"journal":{"name":"Proceedings of the 19th Annual International Conference on Mobile Systems, Applications, and Services","volume":"245 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-06-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122659095","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Counting a stationary crowd using off-the-shelf wifi 用现成的wifi计算静止的人群
Belal Korany, Y. Mostofi
In this paper, we are interested in the problem of counting a crowd of stationary people (i.e., seated) using a pair of WiFi transceivers. While the people in the crowd are stationary, i.e. with no major body motion except breathing, people do not stay still for a long period of time and frequently engage in small in-place body motions called fidgets (e.g., adjusting their seating position, crossing their legs, checking their phones, etc). In this paper, we propose that the aggregate natural fidgeting and in-place motions of a stationary crowd carry crucial information on the crowd count. We then mathematically characterize the Probability Distribution Function (PDF) of the crowd fidgeting and silent periods (which we can extract from the received WiFi signal) and show their dependency on the total number of people in the area. In developing our mathematical models, we show how our problem of interest resembles a several-decade-old M/G/∞ queuing theory problem, which allows us to borrow mathematical tools from the literature on M/G/∞ queues. We extensively validate our proposed approach with a total of 47 experiments in four different environments (including through-wall settings), in which up to and including N = 10 people are seated. We further test our system in different scenarios, and with different activities, representing various engagement levels of the crowd, such as attending a lecture, watching a movie, and reading. Moreover, we test our proposed system with different number of people seated in several different configurations. Our evaluation results show that our proposed approach achieves a very high counting accuracy, with the estimated number of people being only 0 or 1 off from the true number 96.3% of the time in non-through-wall settings, and 90% of the time in through-wall settings. Our results show the potential of our proposed framework for crowd counting in real-world scenarios.
在本文中,我们对使用一对WiFi收发器计算静止人群(即坐着的人群)的问题感兴趣。虽然人群中的人是静止的,即除了呼吸之外没有主要的身体运动,但人们不会长时间保持静止,并且经常进行一些小的原地身体运动,称为坐立不安(例如,调整座位位置,跷二郎腿,查看手机等)。在本文中,我们提出了静止人群的自然抖动和原地运动的集合携带人群计数的关键信息。然后,我们用数学方法描述了人群躁动和沉默时期的概率分布函数(PDF)(我们可以从接收到的WiFi信号中提取),并显示了它们对该地区总人数的依赖关系。在开发我们的数学模型时,我们展示了我们感兴趣的问题如何类似于几十年前的M/G/∞排队论问题,这允许我们从M/G/∞队列的文献中借用数学工具。我们在四种不同的环境(包括穿墙设置)中进行了总共47次实验,广泛验证了我们提出的方法,其中最多有N = 10人坐着。我们在不同的场景和不同的活动中进一步测试我们的系统,这些活动代表了人群的不同参与水平,比如参加讲座、看电影和阅读。此外,我们用不同数量的人坐在几种不同的配置中来测试我们提出的系统。我们的评估结果表明,我们提出的方法实现了非常高的计数精度,在非穿墙环境中,估计人数与真实人数仅相差0或1的概率为96.3%,而在穿墙环境中,这一概率为90%。我们的结果显示了我们提出的人群计数框架在现实场景中的潜力。
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引用次数: 10
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Proceedings of the 19th Annual International Conference on Mobile Systems, Applications, and Services
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