{"title":"基于混合行动学习提高创造性问题解决能力的文化内容课堂模式发展与应用——以视频内容课堂为例","authors":"Yong-Been Cho, Borim Kim","doi":"10.32611/jgcc.2022.8.52.207","DOIUrl":null,"url":null,"abstract":"Cultural contents require a complex and holistic approach while responding to technological developments entering the 4th industrial age. For this, creativity based on the humanities is required. It is very important to improve creative problem-solving ability based on creativity, and methodological research to improve it while applying it to real problems is urgently needed. In this study, we propose an action learning-based video content class model to cultivate creativity and creative problem-solving ability. In addition, reflecting the reality that classes beyond face-to-face classes are needed due to COVID-19, the expansion of online and offline blended action learning was promoted. Through this study, it is hoped that the study of the cultural content class model that is helpful in solving practical problems will be continuously realized, and I hope that the diversity of cultural content at the interface between the humanities and technology will be made more actively.","PeriodicalId":161830,"journal":{"name":"Academic Association of Global Cultural Contents","volume":"199 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-08-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Based on Blended Action Learning to Improve Creative Problem-Solving Ability Development and Application of Cultural Contents Class Model: Focused on Video Content Class\",\"authors\":\"Yong-Been Cho, Borim Kim\",\"doi\":\"10.32611/jgcc.2022.8.52.207\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Cultural contents require a complex and holistic approach while responding to technological developments entering the 4th industrial age. For this, creativity based on the humanities is required. It is very important to improve creative problem-solving ability based on creativity, and methodological research to improve it while applying it to real problems is urgently needed. In this study, we propose an action learning-based video content class model to cultivate creativity and creative problem-solving ability. In addition, reflecting the reality that classes beyond face-to-face classes are needed due to COVID-19, the expansion of online and offline blended action learning was promoted. Through this study, it is hoped that the study of the cultural content class model that is helpful in solving practical problems will be continuously realized, and I hope that the diversity of cultural content at the interface between the humanities and technology will be made more actively.\",\"PeriodicalId\":161830,\"journal\":{\"name\":\"Academic Association of Global Cultural Contents\",\"volume\":\"199 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-08-31\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Academic Association of Global Cultural Contents\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.32611/jgcc.2022.8.52.207\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Academic Association of Global Cultural Contents","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.32611/jgcc.2022.8.52.207","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Based on Blended Action Learning to Improve Creative Problem-Solving Ability Development and Application of Cultural Contents Class Model: Focused on Video Content Class
Cultural contents require a complex and holistic approach while responding to technological developments entering the 4th industrial age. For this, creativity based on the humanities is required. It is very important to improve creative problem-solving ability based on creativity, and methodological research to improve it while applying it to real problems is urgently needed. In this study, we propose an action learning-based video content class model to cultivate creativity and creative problem-solving ability. In addition, reflecting the reality that classes beyond face-to-face classes are needed due to COVID-19, the expansion of online and offline blended action learning was promoted. Through this study, it is hoped that the study of the cultural content class model that is helpful in solving practical problems will be continuously realized, and I hope that the diversity of cultural content at the interface between the humanities and technology will be made more actively.