基于主动协作学习的Python编程计算机科学入门课程动态教学方法

Md Mahmudur Rahman, Monir H. Sharker, Roshan Paudel
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引用次数: 2

摘要

在这个智能设备、新技术、小工具、应用程序以及众多在线系统和服务的时代,通过传统的讲座方法教授编程入门课程面临着吸引学生注意力的挑战;尤其是在大一的时候。在这项工作中,我们通过在教学法中注入互动和协作学习来讨论我们在CS入门课程的教学经验,以便学生可以使用他们可用的互动平台、工具、技术、系统和服务以及小组内部和小组之间的协作来学习。在互动学习方面,学生使用了交互式编程环境(例如repl。(课堂)以及在线电子书。我们设计了几个课堂练习、作业、带有示例代码和预期输出的小型实验室项目,以及使用内置单元测试库进行的单元测试。我们也在学期中期引入了团队合作的学习方式,在学习期间对明确的项目进行团队合作,并在期末提交。协作包括使用基本任务管理工具和repl的多玩家工具。学生可以批评、补充、改进同伴的作品并从中学习。为了评估这种输液的影响,在两个不同的学期对学生队列进行了前后调查。对调查结果和表现(期末项目和期末成绩)的初步评估显示,有证据表明,拟议的教学方法提高了学生的积极性和参与度,并促进了入门级计算机科学学生的学习。
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Active and Collaborative Learning Based Dynamic Instructional Approach in Teaching Introductory Computer Science Course with Python Programming
In this era of smart devices, new technologies, gadgets, apps, and numerous systems and services available over online, teaching an introductory programming course by traditional lecture method faces challenges to draw student’s attention; especially in their freshman year. In this work, we discuss our experience in teaching an introductory CS course by infusing both interactive and collaborative learning in pedagogy so that students can learn using interactive platforms, tools, technologies, systems, and services as available to them and collaboration within and among groups. For interactive learning, students used an interactive programming environment (e.g. repl. it classroom) as well as online eBooks. We designed several in-class exercises, assignments, small lab-based projects with example codes and expected outputs, and unit tests by using built-in unit tests library. We also, in the middle of semester, introduced collaborative learning through teamwork on well-defined projects during the learning time and submitted at the end. The collaborations include use of basic task management tools and multi-player tool of repl.it that the students can critic, supplement, improve peer works and learn. To evaluate the impact of this infusion, a pre- and post-survey were conducted on student cohort in two different semesters. The initial evaluation of the survey results and performances (final project and final grades) show evidence to conclude that the proposed pedagogical approach increased student motivation and engagement and facilitated learning to entry-level computer science students.
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