基于1980 - 2020年电子游戏市场数据的游戏发行商评价与玩家偏好研究

Xiaohan Zhang
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引用次数: 0

摘要

本文以1980年至2020年的电子游戏市场为研究对象,通过对数据进行可视化处理,并进行加权计算、分析,重点分析了不同地区游戏玩家的偏好,并对销量排名前五的游戏发行商进行了评价。结果显示,不同地区玩家对游戏类型的偏好差异不大,动作类、运动类和射击类游戏普遍受欢迎;北美玩家最有可能在游戏中花钱,其次是欧洲用户。任天堂的游戏在市场上最受欢迎,而索尼电脑娱乐公司获得了最高分。在讨论部分,分析了不同地区的玩家购买不同类型游戏的原因。可能存在文化差异,以及当地主要游戏公司制作的游戏的差异,导致不同地区的玩家更喜欢不同类型的游戏。而同一款游戏在不同地区的销售差距之所以大,可能包括地区经济因素和文化因素。
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Evaluation of Game Publishers and Study on the Player Preference Based on the Data from 1980 to 2020 in Video Game Market
This paper investigates the video game market from 1980 to 2020, through the visualization of data processing, and weighed calculation, analysis, focusing on the game players' preferences in different regions, and the evaluation of the top five game publishers in sales. The results show that there is little difference in game genre preferences between players in different regions, with Action, Sports and Shooting games generally very popular; North American players are the most likely to spend money on games, followed by users in Europe. Nintendo's games were the most welcomed in the market, while Sony Computer Entertainment received the highest score. In the part of discussion, the reasons why the players in different regions buy different types of games have been analyzed. There may be cultural differences, as well as differences in the games produced by major local game companies, that lead to players preferring different genre of games in different regions. And the reason why the same game in different regions of the sales gap is large, may include regional economic factors and cultural factors.
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