加速一种基于体的触觉反馈算法

Rui Hu, K. Barner, K. Steiner
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引用次数: 0

摘要

触觉反馈的重要性已被越来越多的虚拟现实领域的研究者所认识。最近,一种基于体积的触觉反馈方法出现了。该方法通过三维空间中的三个轴对物体之间的相交体积进行采样,以准确地呈现物体之间的相互作用力。提出了一种降低基于体积的力反馈算法复杂度的方法。该算法的核心是对两个物体之间的相交体积进行一次采样,而不是三次采样。对于另外两个轴,开发了穿透对重构算法,从采样结果中生成所需信息。实验结果表明,该方法可将体积触觉反馈算法的帧率提高两倍以上。与原始的基于体积的触觉反馈相比,产生的力误差是适度的。该算法也可用于加速其他基于体的应用,例如虚拟现实仿真中基于体的碰撞变形对象之间的力相互作用。此外,该算法不需要预处理,因此非常适合对象拓扑不断变化的模拟,即切割,熔化或变形过程。
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On accelerating a volume-based haptic feedback algorithm
The importance of haptic feedback is recognized by an increasing number of researchers in the virtual reality field. Recently, a volume-based haptic feedback approach has emerged. The approach samples the intersection volume between objects through the three axes in 3D space to render an accurate interaction force among objects. This paper presents a method to reduce the complexity of the volume-based force feedback algorithm. The core of the proposed algorithm is sampling the intersection volume between two objects only once rather than three times. For the other two axes, a penetration pair reconstruction algorithm is developed to generate the required information from the sampled result. Experimental results demonstrate that the proposed approach can increase the frame rate of the volumetric haptic feedback algorithm by a factor of over two. The resulting force error is modest compared to the original volume-based haptic feedback. This proposed algorithm may also be applied to accelerate other volume-based applications, e.g. volume based force interaction between colliding deformable objects in virtual reality simulation. Moreover, the algorithm requires no pre-processing, and is thus well suited for simulations where object topology is constantly changing, i.e. cutting, melting or deforming processes.
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