2D纹理细化使用程序函数

E. Clua, M. Dreux, M. Gattass
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引用次数: 0

摘要

在计算机图形学中,混叠是当离散元素映射到连续函数时经常出现的问题,反之亦然。虽然对于这类问题没有通用的解决方案,但有许多技术旨在减少混叠的影响。本文首先讨论了通常如何应用插值方法来纠正这个问题,并显示了这些技术的局限性。然后,它提出了这个问题的另一种解决方案,可以与插值一起使用。它增加了纹理细节,利用程序函数。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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2D texture refinement using procedural functions
In computer graphics, aliasing is a problem which is always present when discrete elements are mapped to continuous functions or vice-versa. Although there is no general solution for this kind of problem, there are many techniques that aim at reducing the effects of aliasing. The article first discusses how interpolation methods are usually applied in order to correct this problem and shows the limitations of those techniques. It then presents another solution for this problem, that can be used together with the interpolation. It increases the texture details, making use of procedural functions.
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