电子学习中游戏化的学习者动机

Anshita Chelawat, Seema Sant
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引用次数: 1

摘要

事实证明,带着乐趣和游戏元素的学习使学习过程变得有趣,也有助于学生的记忆。特别是在e-learning环境下,学习者的动机和投入程度不容易监控,需要实施一些机制来提高他们的内在动机,使他们自我激励。教育中的游戏化和使用基于游戏的形成性评估工具不仅有助于激发学习者选择电子学习课程,而且有助于完成课程。因此,本研究的重点是利用基于游戏的形成性评估来提高学习者在电子学习环境中的动机,从而控制他们的辍学率,提高他们的参与水平。此外,它还打算评估过去的文献,并确定可能影响学习者动机的基本游戏机制。它还将突出先前关于游戏化、粘性和动机的研究中使用的理论视角。
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Learner Motivation Through Gamification in E-Learning
It is a proven fact that learning with the element of fun and games makes the learning process interesting and also helps in student retention. Especially, in the context of e-learning environment, where learner motivation and engagement level are not easy to monitor, it is required to implement some mechanism which can improve their intrinsic motivation and make them self-motivated. Gamification in education and using game-based formative assessment tools will be of great help to not only motivate learners to opt for e-learning courses, but to complete till the end. The current study, thus, focuses on use of game-based formative assessment to improve learners' motivation in the e-learning environment so that their drop-out rates can be controlled, and their engagement level can be improved. Also, it intends to assess the past literature and identify the essential gaming mechanics which can possibly impact the learner motivation. It will also highlight the theoretical perspective used in previous studies on gamification, engagement, and motivation.
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